Patch Notes 1.1.2.0 California Resistance
Battlefield 6 Update 1.1.2.0 — “California Resistance” is a November 2025 patch that combines a big content drop (new map, mode, weapons, missions, Portal toys) with a deep round of tuning and bug fixes.
The headline change is a full reversion of aim assist to its Open Beta tuning, alongside improved controller responsiveness, lower weapon spread and recoil on key rifles, polished gadgets, clearer challenge tracking, and dozens of fixes to soldiers, vehicles, audio, and UI. This page breaks down what’s new and—critically—what it means for competitive keyboard & mouse players on PC.
California Resistance: New Content Drop
Update 1.1.2.0 is themed around the California Resistance event, with a new Southern California map, a demolition-focused limited-time mode, fresh weapons, and new toys for Gauntlet and Portal. It’s not just a balance patch— it’s a content refresh that gives you new ways to grind, experiment, and sweat.
🌴
Eastwood — New Map
A Southern California-inspired battlefield featuring suburban blocks, commercial strips, and open approaches. Available in all official modes, with combined-arms chaos in Conquest.
💣
Sabotage — Limited-Time Mode
Event-only mode centered on attacking and defending objectives with heavy use of explosives and denial tools.
🔫
New Weapons — DB-12 & M357 “Trait”
Two unlockable firearms: a close-range semi-auto shotgun and a hard-hitting sidearm revolver.
🚙
Gauntlet Mission — “Rodeo”
New Gauntlet mission focused on vehicle control and car-on-car violence. Fight over multiple vehicle spawns and cash out by fragging from the driver’s seat or gunner’s chair.
🧪
Portal — Sandbox & Fort Lyndon
Portal gains a blank-slate Sandbox map plus Fort Lyndon segments, and the beloved Golf Cart as a usable vehicle.
🎟️
Event Track, Attachments & Battle Pickups
Extra progression and rewards tied to the California Resistance event, plus a new underbarrel and upcoming map pickups.
Tip:
Use the event period to knock out challenges on Eastwood and in Sabotage while the lobbies are focused there. It’s the fastest way to progress the California Resistance path and learn the new map under pressure.
Core Gameplay Changes & Fixes
Under the hood, 1.1.2.0 is a feel patch: aim assist is reverted, controllers are snappier, weapons are more accurate, gadgets are less janky, and challenge tracking is clearer. This section is the high-level snapshot before we drill into aim assist and PC specifics.
Aim Assist Reverted to Open Beta
- Launch/post-launch aim assist values (heavy long-range slowdown) are gone.
- Consistent slowdown across all ranges, matching Open Beta feel.
- All aim-assist settings reset to default to match the new baseline.
Controller Responsiveness Upgrade
- Improved input latency and stick response for smoother soldier/aim movement.
- Fixed “Standard” acceleration preset (now correctly ~70%, not 50%).
- Better deadzone handling, including PS5 controllers used on PC.
Weapon Accuracy & Recoil Tweaks
- Fixed a bug that made dispersion ramp up too quickly during sustained fire.
- Global spread reduction across weapons: shots land closer to where you aim.
- Non-Recon snipers gain accuracy; rifles like LMR27, M39, SVDM get reduced recoil/variation.
- Controller-only ~25% recoil smoothing remains active for now.
Gadget Polish & Friendly Destruction
- Smoother interactions for deployables like mortar, laser designator, supply crates.
- Friendly explosives and some gadgets can now be damaged/detonated by allies.
- Enables cleaning up bad placements—but adds teamkill risk if people aren’t careful.
Challenge Tracking & UI Clarity
- Challenge descriptions are clearer about required weapons, modes, or actions.
- Progression bars and trackers update more reliably.
- Less guesswork when chasing unlocks (weapons, attachments, ribbons).
Soldiers, Vehicles, Audio & UI Fixes
- Fixes for bounce/landing issues, vaulting from water, ladder deaths, and hit-reg after exiting vehicles.
- Vehicle corrections: IFV guided missile damage, UH-79 hitbox and seating, removal of unintended missile aim assist.
- Audio overhauls: new ping sound cues, fixed missing reload/VO/ambient sounds, cleaner squad death audio.
- HUD: clearer kill log for bleed-outs, restored tutorial prompts, stance-change feedback messages, and more.
Info:
For most players, this patch will feel like more stable, more predictable Battlefield: fewer “I swear I hit him” moments, less sticky long-range aim assist, and smoother movement and sound.
Aim Assist: Before vs. After
The most controversial system at launch was crossplay aim assist. 1.1.2.0 doesn’t delete it—it reverts it. The goal: keep controller aiming helpful at mid-range without feeling like an aimbot at distance or fighting you on high-zoom scopes.
❌
- Overly sticky at range, especially with high-zoom optics.
- Muscle memory broke between close and long range aiming.
- Many PC players felt forced into disabling crossplay via config hacks.
✓
- Consistent slowdown model from hipfire to sniper zoom.
- Easier to build and keep muscle memory on controller.
- Reduced “free beams” at long range in mixed KB/M + controller lobbies.
Watch Out:
Aim assist is still on and still meaningful for controller users—it’s just pulled back from the post-launch extremes. If you hated crossplay before, give it another try after this patch before you write it off again.
What This Means for Keyboard & Mouse (PC)
1.1.2.0 doesn’t add new mouse-specific tech, but it changes the ecosystem you’re aiming in. Crossplay is fairer, weapons are more accurate, and you get a new melee keybind that actually matters in tight fights.
- Controller aim assist at range is toned down; tracking is less “on rails.”
- Long-range duels lean more on raw tracking & positioning.
- Don’t assume controllers are weak—close-range assist is still strong.
- You still can’t officially disable crossplay on PC; expect mixed lobbies.
Best for: KB/M players who avoided crossplay due to “aimbot pad” frustration.
- Global spread reduction rewards good recoil control and micro-corrections.
- Non-Recon snipers and semi-autos feel more reliable for precision players.
- Old “burst only” habits may be over-cautious now—test longer bursts.
- You’ll notice if your crosshair discipline is sloppy; bullets track your mistakes better.
Best for: Players who rely on headshots, tap firing, and pixel peeking.
- New keybind to instantly equip your knife (no hold required).
- Great candidate for a side mouse button or easily reached keyboard key.
- Hit-reg bug after leaving vehicles is fixed—fewer “ghost bullets” when you exit and shoot.
- The quick-knife swap doesn’t auto-melee; you still need to click to attack.
Best for: Aggressive entry players and flankers who live in close-quarters.
Tip:
On PC, the biggest wins are less random spread and more honest crossplay gunfights. If your aim is solid, this patch leans the sandbox a little more in your favor.
Post-Patch Checklist
After 1.1.2.0 installs, take 10–15 minutes to harden your settings and re-sync your muscle memory. Treat this like a mini-setup audit, not just a “queue and pray” patch.
- Re-check aim assist strength and slowdown—everything was reset to defaults.
- Confirm the Standard acceleration preset feels right now that it’s fixed.
- Dial in deadzones again, especially if you’re on PS5 controller on PC.
- In Key Bindings, assign a comfortable key for “Equip Melee Weapon”.
- Test how fast you can draw and slash—this should become instinctual.
- Consider macroing it to a mouse side button for instant access in CQC.
- New gameplay option: auto sprint when the left stick is fully pushed forward.
- Great for reducing L3 spam if you play long sessions on controller.
- Test whether constant sprinting meshes with your playstyle and slide/jump timing.
- Confirm your FPS cap, V-Sync, and resolution scale after the update.
- The previous 300 FPS cap on some Nvidia setups has been addressed—decide if you want to run uncapped or hard-cap for consistency.
- Revisit DLSS/FSR and graphics presets if you see new headroom or improved stability.
- Re-open your assignments and weapon/attachment challenges.
- Take advantage of clearer descriptions to optimize how you grind (correct modes, weapons, and maps).
- Prioritize California Resistance event objectives before the event expires.
- Hit the range or a low-stress mode and re-learn your main rifles and snipers with the new spread/recoil.
- Pay special attention to LMR27, M39, SVDM, and non-Recon snipers—they’re more forgiving now.
- Test deployables (C4, mines, support gadgets) with the new friendly-damage behavior so your squad doesn’t grief itself by accident.
- Queue into Eastwood and learn its power positions, flanks, and vehicle routes early.
- Grind Sabotage while it’s live to pick up event rewards and map reps.
- Use Portal Sandbox to test recoil, time-to-kill breakpoints, and silly Golf Cart customs with friends.
Tip:
If you do nothing else, at least: bind your quick knife, re-test your main rifles, and learn Eastwood’s lanes. That alone will put you ahead of most of the lobby on patch week.
Sources & Further Reading
This page is based on cross-checked information from the official Battlefield 6 Update 1.1.2.0 patch notes, major gaming news outlets, and community testing and discussion focused specifically on the November 2025 California Resistance patch.
- Official Battlefield 6 Update 1.1.2.0 patch notes (EA/DICE).
- GameSpot coverage of the patch and aim assist changes.
- Additional summaries from sites like TwistedVoxel and GamesRadar.
- Community feedback and testing from forums and Reddit.
As future micro-patches and hotfixes land, treat this page as the 1.1.2.0 baseline and cross-check against newer notes for any follow-up tuning.