Patch 4.1.0 "Into the Unjust Updated"

Patch 4.1.0 “Into the Unjust” delivers the most comprehensive balance overhaul in Helldivers 2 history, with over 200 bug fixes, sweeping weapon buffs, enemy rebalances, and major performance optimizations. This patch fundamentally reshapes the game’s balance philosophy, making nearly every weapon more lethal and addressing long-standing pain points.

Released on October 23, 2025, this update focuses entirely on refinement and polish—no new content, but a complete rebalancing of the existing arsenal. Arrowhead reworked armor penetration mechanics, buffed close-range weapons, nerfed problematic enemies, and optimized performance across the board. This is the foundation update competitive players have been waiting for.

🎯 Patch Overview

🔧

Bug Fixes

200+

Comprehensive fixes across gameplay, crashes, and visuals

🔫

Weapon Buffs

ALL

Every primary, sidearm, throwable, and stratagem improved

👾

Enemy Balance

Major

Rupture Warriors nerfed, spawn rates adjusted, weak spots added

Performance

Optimized

Physics, AI, effects, and rendering all streamlined

🔫 Primary Weapon Buffs

Every primary weapon received meaningful improvements across damage, durable damage, stagger, or utility. Assault rifles, SMGs, shotguns, and marksman rifles all got substantial buffs to improve time-to-kill and weapon feel. The changes prioritize making each weapon class feel more impactful in its intended role.

Assault Rifles

WeaponDamage ChangeDurable DamageAdditional Changes
AR-23 Liberator
80
90
(+10)
15
22
(+7)
Standard AR baseline buff
AR-23C Liberator Concussive
55
65
(+10)
Improved stagger utility
AR-23E Liberator Explosive
50
60
(+10)
Better AoE clearing
AR-61 Tenderizer
90
110
(+20)
18
27
(+9)
Significant damage increase

Submachine Guns (SMGs)

SMGs received the most dramatic close-range buffs with increased damage and enhanced damage falloff to reinforce their short-range specialist role. These changes make SMGs devastating in CQB while clearly defining their effective range.

WeaponDamage ChangeDurable DamageKey Features
SMG-37 Defender
80
100
(+20)
8
18
(+10)
Massive CQB buff
SMG-72 Pummeler
40
50
(+10)
Improved stagger + damage
MP-98 Knight
85
100
(+15)
17
25
(+8)
High RoF shredder

Shotguns

SG-8S Slugger (Before)
Precision shotgun
Damage280
Durable Damage75
ISSUES
  • • Lower damage output
  • • Less effective vs armor

SG-8S Slugger (After)
Heavy-hitting precision
Damage330 (+50)
Durable Damage90 (+15)
BENEFITS
  • • 18% damage increase
  • • 20% better vs armor
  • • One-shot more enemies
ShotgunDamage ChangeNotes
SG-8 Punisher
Buffed
Increased pellet damage
SG-8P Punisher Plasma
Buffed
Better energy projectile damage
SG-451 Cookout
Buffed
Improved incendiary effectiveness

Marksman & Sniper Rifles

WeaponDamageDurableKey Changes
R-63 Diligence
125 → 150
(+25)
+12
20% damage increase
R-63CS Diligence Counter Sniper
200 → 240
(+40)
+24
Improved one-shot potential
JAR-5 Dominator
300 → 350
(+50)
+45
Massive damage boost

🔪 Sidearm & Melee Buffs

Sidearms and melee weapons received significant buffs to serve as viable backup options rather than emergency last resorts. Pistols got close-range damage increases with enhanced falloff, while melee weapons became more lethal across the board.

Pistols

🔫

P-2 Peacemaker

Standard service pistol

Damage: 85 → 95 (+10)
Durable: 17 → 23 (+6)
Change: Better emergency weapon

🔫

P-4 Senator

High-power revolver

Damage: 175 → 200 (+25)
Durable: 52 → 60 (+8)
Change: One-shot light enemies

🔫

P-113 Verdict

Burst-fire handgun

Per-shot: Damage buffed
Burst: 3-round accuracy
Change: Rapid finisher

Melee Weapons

Melee WeaponDamage ChangeImpact
CQC-42 Machete
170 → 200
(+30 / +18%)
Now one-shots more light enemies
LAS-7 Dagger (melee mode)
Buffed
Improved energy blade damage
All melee weapons
Fixed AP display
Correct armor penetration values now shown

💣 Throwable Buffs

All grenades and throwables received substantial lethality improvements through increased damage, better armor penetration, or enhanced utility. Explosive throwables hit harder, and specialized grenades gained improved targeting or area effects.

💥

G-7 Pineapple

Frag grenade with shrapnel buffs

Shrapnel: More fragments
Radius: Larger explosion
Damage: Per-fragment increased

🧨

TED-63 Dynamite

High-explosive demolition charge

Damage: 700 → 1000 (+43%)
AP: Medium → Heavy
Role: Anti-heavy explosive

🎯

G-50 Seeker

Homing grenade with targeting improvements

Damage: 400 → 500 (+25%)
Priority: Flies + marked targets
Use: Anti-air specialist

🔥

G-10 Incendiary

Fire grenade area denial

Burn: Duration increased
Damage: Per-tick buffed
Coverage: Better spread

G-23 Stun

EMP crowd control grenade

Stun: Duration improved
Radius: Affect area increased
Effect: Reliably disables

💨

G-12 High Explosive

Impact grenade with increased blast

Damage: Blast damage up
AP: Better penetration
Use: Quick clear

🎯 Stratagem Buffs

Support weapons, orbital strikes, and equipment stratagems all received meaningful improvements across damage, capacity, cooldowns, and utility. Heavy weapons hit harder, supply stratagems carry more, and cooldown-based stratagems cycle faster.

Support Weapons

StratagemPrimary BuffImpact
FLAM-40 Flamethrower
130 → 150 capacity
(+1 starting canister)
More sustained fire before reload
AC-8 Autocannon
260 → 325 damage
(+25%)
Significantly improved lethality
APW-1 Anti-Materiel Rifle
Durable damage up
(+extra ammo)
Better vs armored + more shots
RS-422 Railgun
Charge damage up
Higher charged shot damage
MG-206 Heavy Machine Gun
Damage buffed
Sustained DPS increase

Orbital & Eagle Strikes

🛰️

Orbital Railcannon

Precision orbital strike
Old Cooldown210s
New Cooldown180s (-30s)

Available 14% more frequently, enabling more consistent heavy target elimination

✈️

Eagle Strikes (All)

Airstrike improvements
Various buffs to:
  • • Damage output increased
  • • Accuracy improvements
  • • Effect radius optimization

All Eagle stratagems more reliable and lethal

Exosuits

EXO-45 Patriot Exosuit

Mech platform • Heavy fire support

⬆️
Major buffs
Rotary Gun Ammo1000 → 1350
Change+35% capacity
Missile APImproved angles
ImpactBetter vs armor
TACTICAL IMPACT

The Patriot Exosuit is now more viable for sustained engagements with increased ammo capacity and improved armor-penetration angles on missiles. Better suited for extended defense missions.

👾 Enemy Rebalances

Major enemy rebalancing across all three factions addresses community complaints while maintaining challenge. The Rupture Warrior Terminids received the most significant nerfs, while Illuminate and Automaton enemies had their health pools, weak spots, and spawn rates adjusted for fairness.

Terminids

Rupture Warrior (Major Nerf)

Burrowing mantis-type enemy • Community pain point

⬇️
Heavily nerfed
NERFS APPLIED
Underground speed:Much slower
Surface frequency:More often
Burrow attack:Slower + smaller hitbox
Turret destruction:Must surface first
PLAYER BENEFITS
  • ✓ Easier to track underground movement
  • ✓ More opportunities to damage
  • ✓ Attacks more telegraphed/dodgeable
  • ✓ Turrets no longer instantly destroyed
  • ✓ Overall “less unfair” engagement
COMMUNITY RESPONSE

Widely praised change addressing the #1 player complaint. Rupture Warriors are now challenging but fair, rather than frustrating and cheap.

Other Terminid Changes

EnemyChange TypeDetails
Dragon Roach (flying)
Spawn nerf
~50% reduction at diff 5-6, ~40% at 7-9, ~33% at diff 10
Dragon Roach wings
Weak spot buff
Destroying wings = instant kill, wings vulnerable to explosions
Bile Spewer
Weak spot buff
Larger mouth weak spot (but slightly more fire resistant)
Rupture Spewer
Timing adjust
Adjusted unburrow timing for fairer engagements
General Terminids
Fire vulnerability
Slightly reduced to compensate for health decreases

Illuminate

👽

Fleshmob Brute

Heavy infantry unit
Health:6000 → 5000(-17%)
Weak Spot:Face (NEW)
Impact:Extra damage when shot in face

👁️

Elevated Overseer

Support/command unit
Torso HP:600 → 450(-25%)
Armor:Slightly reduced
Impact:Easier to eliminate quickly
LEVIATHAN REWORK

New Weapons: Entirely new beam-based weaponry system

Spawn Restriction: No longer spawns outside city biomes

Impact: More predictable encounters, better balanced for environment

Automatons

Automaton UnitChangeImpact
Base Troopers (in bases)
AI improvement
Won’t call reinforcements without visual confirmation
Heavy War Strider
Grenade nerf
Fires 2 fewer grenades per salvo, less frequent volleys
Heavy War Strider
Weak spots added
New weak spots: eyes and rear vents
Heavy War Strider
Physics adjust
Explosions no longer ragdoll players aggressively
Command Bunker Turrets
Physics fix
No more knockback/ragdoll from explosions
Scout Strider / Devastator
Durability buff
Slight armor/HP increases to balance other changes

🔧 Bug Fixes & QoL

Over 200 bugs squashed across every system including crashes, gameplay issues, weapon bugs, mission glitches, and visual problems. This comprehensive fix pass addresses both major pain points and minor annoyances that have accumulated since launch.

Critical Mission Fixes

NUKE NURSERY

Can now call stratagems in cave mission area

Previously impossible due to bug

DESTROY SPORE LUNG

Hellbomb no longer falls through cave ceilings

Mission completion now reliable

MINING DRILL

Stratagem lands correctly, not on cave tops

Objective placement fixed

REPEL INVASION FLEET

Illuminate dropships take correct damage

Damage calculation corrected

Crash Fixes

Crash TypeResolution
Illuminate enemy encountersMultiple rare crash scenarios resolved
Hot-join + ready-up simultaneousRace condition fixed, no more crashes
Repeated session re-joinsMemory leak eliminated
Eagle-1 ship memory leakProper cleanup when not removed from session
Game shutdownExit crash during shutdown resolved
Vehicle turret leaningCrash when leaning out fixed

Weapon & Equipment Fixes

🎯Armor Penetration Display

All melee weapons and grenades now show correct AP values in stats menu (previously incorrectly showed “Medium”)

🔭MS-11 Solo Silo Scope

First-person scope view adjusted to sit further from camera for better visibility

🔄Reload Animation Glitch

Fixed animation issues when using armor perks that boost reload speed

🚀FAF-14 Spear Launcher

Can now properly lock onto Automaton AA turrets as intended

📐Point-Blank Accuracy

Bug causing projectiles to not hit dead-center of reticle at point-blank range fixed

🎮Flamethrower Haptics

Controller haptic feedback now persists properly while firing

Gameplay & Equipment Fixes

LIFT-860 JETPACK

Can now remain aiming down sights when activating (no forced third-person)

LIFT-182 WARP JETPACK

No longer gets stuck floating in mid-air occasionally

RESUPPLY RACK

Can no longer be climbed (exploit fixed)

ADRENO-DEFIBRILLATOR

Animation bug with perk resolved

HIVE LORD BOSS

Body parts now spawn correctly when defeated

VEHICLE SEATS

Can’t be occupied by two players simultaneously anymore

Network & Multiplayer Fixes

🌐Cross-Platform Stability
  • ✓ Fixed disconnection when 3-player cross-play lobby joins solo player
  • ✓ Improved stability under poor network conditions
  • ✓ Resolved rare issue preventing player from re-joining prior host

Visual & Audio Polish

CategoryFix
Character meshFixed arm clipping in certain animations
Extraction shuttleReduced terrain clipping on landing
Player avatarsFixed flicker when covered in mud/snow
CR10 Mega NestPlugged map hole covered by terrain
Shop UISaudi Riyal currency symbol now displays correctly
Oil extractor rigsReverse sound no longer plays indefinitely
Controller vibrationWon’t act up when plugging/unplugging on PC

⚡ Performance Optimizations

Major performance and stability improvements across all systems with a focus on physics optimization, AI streamlining, and visual effect efficiency. These changes target frame drops, stuttering, and memory issues that have plagued high-intensity scenarios.

Core Engine Optimizations

🔬

Physics & AI Systems
Code optimization
  • • Stripped redundant calculation code
  • • Systems only enable when needed
  • • Reduced CPU overhead significantly
IMPACT

Smoother performance in high-enemy-count scenarios

🎮

Drop-In Sequence
Hive World missions
  • • Optimized mission start sequence
  • • Reduced stuttering on entry
  • • Smoother pod landing transitions
IMPACT

Fewer frame drops during mission start

Visual Rendering Optimizations

Character LOD SystemOptimized

Improved level-of-detail switching for better frame rates

Snow Distribution & RenderingReworked

Better visuals AND better performance on snow biomes

Fire & Explosion EffectsOptimized

Particle and lighting systems streamlined

Status Effect PhysicsRefined

More efficient particle systems for status effects

Faction-Specific Optimizations

CategoryOptimizationPerformance Gain
Automaton explosionsConverted to shader effects from particlesSignificantly less GPU load
Acid rain effectsResource usage reducedBetter frame rates in rain
Dragon Roach fire attackOptimized particle systemLess stuttering vs flyers
Audio input/outputPerformance improvementsNo sound-related slowdowns

📊 Patch Impact Summary

What This Means for Competitive Play

MAJOR BUFFS
  • ✓ All weapons more lethal, faster TTK across board
  • ✓ SMGs and pistols viable for CQB specialists
  • ✓ Throwables and stratagems pack bigger punch
  • ✓ Performance improvements enable smoother gameplay
  • ✓ Mission completion more reliable (bug fixes)
ENEMY ADJUSTMENTS
  • ✓ Rupture Warriors dramatically nerfed (fair now)
  • ✓ Spawn rates reduced at higher difficulties
  • ✓ New weak spots reward precision aim
  • ✓ Less cheap deaths from unfair mechanics
  • ✓ Better enemy AI and encounter design
COMPETITIVE IMPLICATIONS

This patch fundamentally shifts the meta toward weapon diversity and tactical flexibility. With nearly every weapon buffed, player skill in weapon selection and positioning matters more than sticking to a single “best” loadout. High-difficulty missions (7-10) are now more accessible while still challenging, as spawn rate reductions and enemy nerfs remove frustrating RNG deaths without eliminating difficulty. Expect faster clear times and more aggressive playstyles to become viable.

CLOSE QUARTERS
  • ✓ SMG-37 Defender now viable primary
  • ✓ Shotguns hit much harder
  • ✓ Flamethrower with more fuel
  • ✗ Don’t ignore sidearms anymore

Best for: Bug swarms, city environments

PRECISION PLAY
  • ✓ Marksman rifles one-shot more
  • ✓ Target new enemy weak spots
  • ✓ AMR with extra ammo magazines
  • ✗ Don’t spam—pick shots carefully

Best for: Automatons, Illuminate

HEAVY HITTERS
  • ✓ Autocannon 25% damage buff
  • ✓ Dynamite now Heavy AP
  • ✓ Railcannon 30s faster cooldown
  • ✗ Don’t waste on light enemies

Best for: High-difficulty heavies

🔗 Official Resources

📄

Official Patch Notes

Full technical changelog from Arrowhead Game Studios

Read Full Notes →

🎮

Helldivers 2 Steam

Community discussions and patch feedback

Visit Steam Page →