Loadouts by Faction

Success on Super Helldive difficulty demands faction-specific tactics. Each enemy type—Terminids, Illuminate, and Automatons—requires a completely different squad composition, weapon loadout, and stratagem setup.

This guide provides optimized 4-player loadouts for each faction. Coordinate your team’s boosters (they stack team-wide but can’t duplicate), diversify roles, and exploit each enemy’s critical weaknesses.

Terminid “Exterminator” Squad

The bug swarms demand one thing above all: fire. Terminids are highly flammable insectoids that attack in overwhelming numbers with melee and acid strikes. Mobility is survival—stay mobile or get overrun.

Enemy Profile Card

PRIMARY THREAT
Massive swarms, acid attacks, heavy chargers
EXPLOIT WEAKNESS
🔥 Highly flammable
CRITICAL RULE
Never stop moving

Loadout Components

🔫

Primary Weapons

Breaker Incendiary
Sets swarms ablaze
Cookout Shotgun
Fire + crowd clear
Sickle / Double-Edge
Rapid-fire penetration

🔧

Sidearms

Grenade Pistol
Seal bug holes instantly
Crisper
Pocket flamethrower
Senator
Heavy penetration backup

💨

Grenades

Gas Grenades
TOP CHOICE: Stuns + melts swarms
Incendiary
Area denial fire patches

Team Boosters

Each player takes ONE:
Localization ConfusionStamina EnhancementExperimental InfusionHellpod Optimization

Stratagem Setup

Squad Composition: 2 players focus on swarm control, 2 players handle heavy targets.

🔥 ANTI-SWARM ROLE
Support WeaponFlamethrower
BackpackJump Pack (escape)
OrbitalNapalm Barrage
EagleNapalm Strike

Roast everything. Use flame weapons at medium range (watch backblast in tunnels).

💥 ANTI-ARMOR ROLE
Support WeaponQuasar Cannon / Autocannon
BackpackPersonal Shield
OrbitalLaser / Precision Strike
Eagle500kg Bomb

Snipe Chargers, Bile Titans, and Impalers from distance. Quasar has infinite ammo.

Tactical Priority Matrix

🔥 Fire DamageCRITICAL
👟 MobilityCRITICAL
💥 Anti-ArmorHIGH
🎯 PrecisionMODERATE

Illuminate “Anti-Squid” Squad

High-tech aliens with mixed threats: zombie thralls, shielded Overseers, cloaked units, and ranged attackers. Fast-firing ballistic and energy weapons dominate—most Illuminate units lack heavy armor but deploy energy shields that require sustained fire to break.

Enemy Profile Card

PRIMARY THREAT
Shield-wielding elites, teleporting units, thrall hordes
EXPLOIT WEAKNESS
⚡ Minimal armor, shield-dependent
CRITICAL RULE
Sustain fire to break shields

Loadout Components

🔫

Primary Weapons

Sickle / Double-Edge
Infinite ammo, melts shields
Scorcher / Purifier
Energy beams + fire
Adjudicator AR
High ROF bullet hose
Arc Thrower
SPECIALTY: Chain stun

🔧

Sidearms

Grenade Pistol
Destroy warp beacons
Loyalist
Mini plasma gun
Crisper
Thrall crowd control

💨

Grenades

Gas Grenades
TOP CHOICE: Stuns crowds
High-Explosive
Direct AoE damage

Team Boosters

Each player takes ONE:
Stamina EnhancementExperimental InfusionHellpod OptimizationVitality Enhancement

Stratagem Setup

🔫 SUSTAINED FIRE ROLE
Support WeaponMachine Gun / Heavy MG
BackpackJump Pack
OrbitalLaser / HE Barrage
EagleStrafing Run

Pour sustained fire into shields. Strafing runs break shields instantly.

🎯 PRECISION ROLE
Support WeaponAnti-Materiel Rifle / Autocannon
BackpackJump Pack / Shield
OrbitalPrecision Strike
Eagle500kg Bomb

Snipe elites and Harvesters. Destroy structures from safe distance.

Tactical Priority Matrix

🔫 Rate of FireCRITICAL
👟 MobilityHIGH
⚡ Shield BreakingHIGH
💥 Anti-ArmorMODERATE

Automaton “Bot Buster” Squad

The hardest faction. Heavy armor, devastating ranged firepower, and coordinated reinforcements. Success requires every Helldiver to bring anti-tank capability, personal shields, and precision weapons. These robots will shred unprepared squads.

Enemy Profile Card

PRIMARY THREAT
Hulks, tanks, turrets, armored devastators
EXPLOIT WEAKNESS
🎯 Weak point targeting
CRITICAL RULE
Everyone needs AT capability

Loadout Components

🔫

Primary Weapons

Eruptor
TOP: Explosive heavy pen
Explosive Crossbow
TOP: Fast explosive bolts
Purifier / Scorcher
Energy beam melts armor
Sickle
Sustained laser fire

🔧

Sidearms

Senator
Heavy pen hand cannon
Ultimatum
Pocket AT launcher (1-2 shots)
Grenade Pistol
Turret/emplacement killer

💨

Grenades

Stun Grenades
EMP: Freezes all bots
Thermite
Stick + burn bosses

Team Boosters

Each player takes ONE:
Localization ConfusionStamina EnhancementExperimental InfusionHellpod Optimization

Stratagem Setup

Squad Philosophy: 2 players carry Personal Shields + anti-tank weapons. 2 players carry heavy backpack weapons. Overlap firepower—everyone should be able to damage heavy armor.

🛡️ SHIELD + HANDHELD AT
Support WeaponRailgun / Commando
BackpackPersonal Shield
Orbital380mm HE Barrage
EagleStrafing Run
WHY THIS WORKS
Railgun/Commando don’t use backpack slot, so you can carry both AT weapon + shield for maximum survivability.
💥 HEAVY BACKPACK WEAPON
Support WeaponRecoilless Rifle / SPEAR
Backpack(Weapon Backpack)
OrbitalLaser / Precision Strike
Eagle500kg Bomb
TRADE-OFF
Maximum damage output but no personal shield. Use cover aggressively and rely on shield teammates.

Support Weapon Comparison

WeaponBackpack Slot?Best ForNotes
Commando
NO ✓
Multi-rocket burst
Tanks, Hulks
Short cooldown, massive damage
Railgun
NO ✓
Long-range sniper
Devastators, weakpoints
Unsafe mode = one-shot power
Recoilless Rifle
YES
Heavy single-target
Boss bots
Requires backpack reload station
SPEAR
YES
Lock-on missiles
Gunships, moving targets
Auto-targets flying units

Tactical Priority Matrix

💥 Anti-Tank CapabilityMANDATORY
🛡️ Personal ShieldsCRITICAL
🎯 Precision / WeakpointsHIGH
⚡ EMP / StunHIGH
🔥 Fire DamageLOW

Booster Coordination Reference

Team Boosters apply to all 4 players but cannot stack. Each Helldiver must equip a different booster. Coordinate before deployment.

🏆 Universal Core Boosters
Stamina Enhancement
Bigger stamina bar + faster regen. Critical for all factions.
Experimental Infusion
Stims grant +10% speed and damage resistance. Essential for clutch moments.
Hellpod Space Optimization
Respawn with full ammo, grenades, and stims. Eliminates resupply issues.
🎯 Faction-Specific Boosters
Localization Confusion
For Terminids & Automatons: Cuts reinforcement events by ~50%. Game-changer on Super Helldive.
Vitality Enhancement
For Illuminate: Extra injury resistance when facing varied damage types.

Quick Reference: Faction Priorities

FactorTerminidsIlluminateAutomatons
Primary Damage Type
🔥 Fire
🔫 Kinetic / Energy
💥 Explosive / Heavy Pen
Engagement RangeClose-MediumMediumMedium-Long
Armor LevelLow-MediumLow (Shields)Heavy
Critical Stratagem
Flamethrower
Machine Gun
Personal Shield
Best GrenadeGasGasStun / Thermite
Mandatory BoosterLocalization ConfusionStamina EnhancementLocalization Confusion

Final Tactical Notes

TERMINIDS STRATEGY
  • ✓ Burn everything constantly
  • ✓ Never stop moving
  • ✓ Seal bug holes with Grenade Pistol
  • ✗ Don’t all take flamers
  • ✗ Don’t stand still in swarms

Best for: Area denial, kiting, fire superiority

ILLUMINATE STRATEGY
  • ✓ Sustain fire to break shields
  • ✓ Use Arc Thrower for crowd stun
  • ✓ Strafing runs strip shields fast
  • ✗ Don’t use slow weapons
  • ✗ Don’t ignore warp beacons

Best for: High ROF, shield breaking, mobility

AUTOMATON STRATEGY
  • ✓ Everyone brings AT weapons
  • ✓ Use Personal Shields religiously
  • ✓ Target weak points (red sensors)
  • ✗ Don’t skip Localization Confusion
  • ✗ Don’t expose yourself without cover

Best for: Precision, heavy armor penetration, defense