Mine Guide
Mines have evolved from risky novelties to meta-defining tools in Helldivers 2. Recent buffs (cooldown reduced from 180s to 120s, damage doubled on AP/Incendiary mines) have transformed these stratagems into essential area-denial weapons for competitive squads.
This guide breaks down tactical deployment against all three factions—Terminids, Cyborgs, and Illuminates—with specific enemy matchups, squad loadouts, and advanced placement strategies.
Mine Arsenal Overview
💥
AP Mines
MD-6 Anti-Personnel
🔥
Incendiary
MD-I4 Incendiary
☠️
Gas Mines
MD-8 Gas
🎯
AT Mines
MD-17 Anti-Tank
Tip:
All mine types received the cooldown buff (180s → 120s), making it possible to maintain multiple active minefields simultaneously. This fundamentally changed their meta viability from “situational” to “essential.”
Enemy Effectiveness Matrix
The table below shows mine effectiveness by star rating across all major enemy types. Hover over any cell to see blast radius, specific combos, and tactical notes.
| Mine Type | 🐛 Bug Warrior Melee rusher | 🦟 Bug Hunter Fast flanker | 🪲 Bug Heavy Tank/Behemoth | 🤖 Cyborg Infantry Ranged troops | 🚗 Cyborg IFV Tank/Vehicle | 🛸 Illuminate Infantry Shielded troops | 🚁 Illuminate Flyer Hovering units | 🦾 Harvester Heavy walker |
|---|---|---|---|---|---|---|---|---|
| 💥 AP Mines | ★★★★☆ Excellent 💥 AP MINES vs BUG WARRIOR Rating: 4/5 stars Blast Radius: 5m Why: One-shots most warriors, perfect for predictable pathing Combo: Guard Dog + Eagle Cluster | ★★★★★ Perfect 💥 AP MINES vs BUG HUNTER Rating: 5/5 stars Blast Radius: 5m Why: Staggers fast movers, wipes entire packs Combo: Stagger → Autocannon finish | ★★☆☆☆ Weak 💥 AP MINES vs BUG HEAVY Rating: 2/5 stars Why: Insufficient penetration for armor Use: AT mines instead | ★★★★☆ Excellent 💥 AP MINES vs CYBORG INFANTRY Rating: 4/5 stars Why: Wipes squads, disrupts formations Combo: Place out of LoS, exploit Hellpod pause | ★☆☆☆☆ Ineffective 💥 AP MINES vs CYBORG IFV Rating: 1/5 stars Why: No armor penetration Use: AT mines mandatory | ★★★★☆ Excellent 💥 AP MINES vs ILLUMINATE INFANTRY Rating: 4/5 stars Why: Bypasses shields with raw damage Combo: Choke narrow corridors | ☆☆☆☆☆ Immune 💥 AP MINES vs ILLUMINATE FLYER Rating: 0/5 stars Why: Flies over ground mines Use: Anti-air weapons required | ★★☆☆☆ Weak 💥 AP MINES vs HARVESTER Rating: 2/5 stars Why: Insufficient damage for heavy walker Use: AT mines or turret bait |
| 🔥 Incendiary | ★★★☆☆ Good 🔥 INCENDIARY vs BUG WARRIOR Rating: 3/5 stars Effect: Lower burst but fire DoT Combo: Gas + Fire chain reaction | ★★☆☆☆ Situational 🔥 INCENDIARY vs BUG HUNTER Rating: 2/5 stars Why: Fast movers escape fire patches Better: Use AP for instant kills | ★★☆☆☆ Weak 🔥 INCENDIARY vs BUG HEAVY Rating: 2/5 stars Why: Fire chips slowly, insufficient burst | ★★★★☆ Excellent 🔥 INCENDIARY vs CYBORG INFANTRY Rating: 4/5 stars Why: Fire walls block streets, great area denial Combo: Deploy out of enemy LoS | ★☆☆☆☆ Ineffective 🔥 INCENDIARY vs CYBORG IFV Rating: 1/5 stars Why: Fire damage negligible vs armor | ★★★★★ Perfect 🔥 INCENDIARY vs ILLUMINATE INFANTRY Rating: 5/5 stars Why: Fire burns through shields, prevents regen Combo: Choke corridors in city maps | ☆☆☆☆☆ Immune 🔥 INCENDIARY vs ILLUMINATE FLYER Rating: 0/5 stars Why: Flies over ground fire | ★★☆☆☆ Weak 🔥 INCENDIARY vs HARVESTER Rating: 2/5 stars Why: Can burn off shields after EMP, but slow |
| ☠️ Gas Mines | ★★★★☆ Excellent ☠️ GAS MINES vs BUG WARRIOR Rating: 4/5 stars Why: Causes friendly-fire frenzy in swarms Combo: Gas → Fire ignition | ★★★☆☆ Good ☠️ GAS MINES vs BUG HUNTER Rating: 3/5 stars Why: Blinds flankers, creates confusion Combo: Stagger → Manual cleanup | ★★☆☆☆ Weak ☠️ GAS MINES vs BUG HEAVY Rating: 2/5 stars Why: Large enemies resist blind/frenzy Use: To expose burrowers, not kill | ★★★★★ Perfect ☠️ GAS MINES vs CYBORG INFANTRY Rating: 5/5 stars Why: Breaks formations, friendly-fire chain Combo: Gas → Pick off disoriented units | ★☆☆☆☆ Ineffective ☠️ GAS MINES vs CYBORG IFV Rating: 1/5 stars Why: Vehicles immune to gas effects | ★★★★☆ Excellent ☠️ GAS MINES vs ILLUMINATE INFANTRY Rating: 4/5 stars Why: Reveals cloaked units, disrupts shields Combo: Gas → Enemies shoot own shield generator | ★★☆☆☆ Situational ☠️ GAS MINES vs ILLUMINATE FLYER Rating: 2/5 stars Why: Flies over mines, but affected if cloud reaches altitude | ★★★☆☆ Good ☠️ GAS MINES vs HARVESTER Rating: 3/5 stars Why: Obscures lanes, disorients supporting units Combo: Gas cloud → Fire to ignite area |
| 🎯 AT Mines | ★★☆☆☆ Won’t Trigger 🎯 AT MINES vs BUG WARRIOR Rating: N/A Why: Won’t trigger on infantry-sized units | ★★☆☆☆ Won’t Trigger 🎯 AT MINES vs BUG HUNTER Rating: N/A Why: Too small to trigger AT mines | ★★★★★ Perfect 🎯 AT MINES vs BUG HEAVY Rating: 5/5 stars Damage: 2000 (AP5) Blast Radius: 7m Why: One-shot or cripple Behemoths, Impalers Combo: Kite heavies into mines | ★★☆☆☆ Won’t Trigger 🎯 AT MINES vs CYBORG INFANTRY Rating: N/A Why: Won’t trigger on infantry | ★★★★★ Essential 🎯 AT MINES vs CYBORG IFV Rating: 5/5 stars Damage: 2000 (AP5) Why: Instant disable/kill on vehicles Combo: EMP → AT Mine for guaranteed hit | ★★☆☆☆ Won’t Trigger 🎯 AT MINES vs ILLUMINATE INFANTRY Rating: N/A Why: Infantry too small to trigger | ★★☆☆☆ Won’t Trigger 🎯 AT MINES vs ILLUMINATE FLYER Rating: N/A Why: Flies over mines, wouldn’t trigger anyway | ★★★★☆ Excellent 🎯 AT MINES vs HARVESTER Rating: 4/5 stars Damage: 2000 (AP5) Why: Massive damage if you can bait pathing Combo: Place near turret as bait target |
Info:
Mobile users: Tap any cell to view detailed tactical information. The matrix shows at-a-glance effectiveness with color coding: green (excellent), yellow (situational), red (ineffective).
Faction-Specific Strategies
🐛 Terminids (Bugs): Swarm Annihilation
Bug Breach Defense
Multi-layer minefield strategy
Gas mines force burrowers to surface early and attack each other. Combine with incendiary weapons for “warcrime” effectiveness—smoking them out then burning the exposed enemies.
Success:
Community consensus: “Get AT and gas mines and you’re literally untouchable. It’s so easy to hold points and bottleneck bugs.” Post-patch, this combination has enabled solo clears of previously impossible difficulty 10 bug missions.
🤖 Cyborgs (Mechanized Forces): Anti-Armor Focus
Cyborg Tank Ambush
Vehicle interdiction strategy
AT mines trigger on ANY large object—including your own SEAF cars and Exosuits. Place mines on enemy approach routes, never your team’s paths. Communicate mine locations constantly.
Watch Out:
Cyborg infantry can detonate mines with stray gunfire or grenades. Deploy mines slightly out of direct line-of-sight (around corners, behind terrain) to prevent premature detonation. Exploit the “Hellpod pause”—enemies briefly stop when your mine pod lands, giving mines time to arm.
🛸 Illuminates (High-Tech Aliens): Chokepoint Mastery
Illuminate Corridor Defense
City map chokepoint control
Illuminate hovering units ignore ground mines. Maintain anti-air coverage (personal weapons, turrets) to complement mine strategy. Mines handle 80% of threats; you handle the remaining flyers.
Tip:
Learn Illuminate dropship landing zones and mine them preemptively. Some players report destroying dropship wrecks with mines, eliminating spawn points entirely. Even if patched, pre-mining spawn zones massacres reinforcements the moment they land.
Squad Loadout Templates
Effective mine usage requires coordination. Below are recommended 4-player compositions for each faction, balancing mine coverage with essential support roles.
Bug Mission Loadout
Swarm + Heavy Coverage
Cyborg Mission Loadout
Anti-Armor Priority
Illuminate Mission Loadout
Chokepoint + Civilian Defense
Info:
These loadouts leave room for personal preference. The key principle: ensure anti-personnel (AP/Gas/Incendiary) AND anti-armor (AT mines or launchers) coverage, while one player brings support (ammo/healing). Never have all 4 players bring the same mine type.
Do’s and Don’ts: Visual Quick Reference
DO THESE
DON’T DO THESE
Watch Out:
Critical Safety Rule: Before calling extraction, verify minefield locations. Many squads have lost winnable missions by sprinting into their own mines during the final dash to the shuttle. Clear paths first, even if it means letting mines burn out or shooting them remotely.
Advanced Tactics & Community Meta
⚡ The Hellpod Pause Exploit
When a stratagem Hellpod drops (including mine dispensers), enemies briefly halt their advance. Exploit this:
☠️ Gas Mine Superiority Theory
Community consensus post-buff: Gas mines are the most versatile mine type across all factions. Here’s why:
”Gas mines + flamethrower is so strong it feels like cheating. Everything just melts.” — Level 10 Helldiver, 200+ hours
🎯 AT Mine Solo Carry Potential
AT mines enable solo clears of content previously requiring full squads:
Solo Strategy: Kite heavy enemies through AT mine corridors. Let the environment kill them while you manage adds. “AT mines will do a lot of heavy lifting in solo play” — Veteran advice
🔄 Mine Refresh Rotation
With 120s cooldown, you can maintain overlapping minefields. Advanced rotation:
Success:
Meta Evolution: Pre-patch, mines were dismissed as “teamkill bait with marginal damage.” Post-patch, they’re essential for difficulty 9-10 missions. The community now rates mines as top-tier stratagems, with gas+AT combinations enabling previously impossible solo content. This represents a complete reversal in the strategic meta.
Final Notes: Mines in the Current Meta
Patch 1.400.002 transformed mines from niche tools into meta-defining stratagems. The combination of halved cooldowns (180s → 120s) and doubled anti-personnel damage has made minefields viable as primary defensive strategies, not just supplementary tools.
Key takeaways from the competitive community:
Mines are no longer optional at high difficulty. A coordinated 4-player squad with proper mine coverage (AP/Gas/AT split) can hold objectives that would overwhelm the same squad using only direct-fire weapons and orbitals.
The 120-second cooldown enables strategic layering—deploying multiple minefields over the course of a mission to create persistent area denial. This wasn’t possible with the old 180s cooldown.
Perhaps most importantly, mines shift the difficulty curve: they reward tactical planning over mechanical skill. A well-placed minefield achieves what rapid reflexes and perfect aim struggle to accomplish—controlling space and forcing enemy behavior.
Tip:
For players new to mines: Start with gas mines on bug missions. They’re the most forgiving (won’t instantly kill friendlies), provide immediate visual feedback (gas clouds), and offer the most versatility. Once comfortable with placement and communication, add AP or AT mines to your loadout.
Guide based on patch 1.400.002 meta analysis • Updated January 2025 • FOR DEMOCRACY