Wehrmacht Doctrines

The Wehrmacht combines tactical flexibility with devastating firepower. German doctrines emphasize defensive superiority, elite infantry options, and the most feared anti-tank capabilities in the game. From fortified positions to mobile warfare, Wehrmacht commanders can adapt to any battlefield situation while leveraging superior combined arms coordination.

Whether you’re building impenetrable defensive lines, fielding elite paratroopers, or rolling forward with Tiger tanks, the Wehrmacht offers six distinct strategic approaches—each with its own tactical identity and win condition.

Ost-Division (Eastern Static Defense)

Ultimate defensive fortress doctrine. Dig in with layered fortifications and long-range AT, trading space for time while bleeding attackers dry through attrition.

Specialty Units & Signature Tools

OsttruppenCheap utility infantry excel at building, repairing, and operating weapon emplacements

Extra DefensesBunkers, obstacles, static weapons create layered defensive positions that bleed attackers

Ferdinand Heavy Tank DestroyerExtreme range AT punishes armor from impossible distances

Strategic Summary

Ost-Division excels at creating impenetrable defensive positions that force enemies to overextend. Build layered fortifications with cheap Osttruppen utility troops, then punish attackers with long-range AT defenses anchored by the fearsome Ferdinand. Trade space for time early, then counter-attack when enemies exhaust themselves against your fortifications.

Tactical Profile

Strengths

  • Extensive fortification options
  • Utility infantry excel at building and sustaining defensive lines
  • Strong AT defenses with Ferdinand anchor
  • Forces enemies to attack into prepared positions

Weaknesses

  • Weak close-range infantry performance
  • Poor offensive toolkit—hard to push aggressively
  • Ferdinand is costly and risky if lost
  • No heavy artillery to bombard campers

Meta Classification: Static/Defense • Long-Range AT • Fortifications

Best Against: Aggressive armor-heavy builds, infantry pushes

Struggles Against: Artillery-focused doctrines, patient opponents, flanking tactics

Leichte-Division (Light Division - Mobile Warfare)

Fast, flexible vehicle warfare. Dominate through superior mobility with abundant light vehicles, cost-efficient mediums, and late-game Panthers backed by rocket artillery.

Specialty Units & Signature Tools

Scout Cars & Half-TracksEarly pressure platforms for map dominance and harassment

Discounted MediumsCheaper Panzer IV & StuG variants enable larger armored forces mid-game

PantherLate-game medium-heavy hybrid (slightly weaker armor variant but still formidable)

Panzerwerfer Rockets + Air SupportCombined arms firepower for breakthrough operations

Strategic Summary

Leichte-Division leverages mobility from minute one. Use abundant light vehicles to secure map control, then flood mid-game with affordable medium tanks that provide both breadth and tempo. Finish with Panthers and rocket/air support for devastating combined arms assaults.

Tactical Profile

Strengths

  • Competitive across all game phases (early/mid/late)
  • Cheap mediums offer numerical superiority and tempo
  • Abundant light vehicles for map dominance
  • Good rockets and air support for combined arms

Weaknesses

  • Weaker Panthers require careful handling
  • Early rush counterable by Allied infantry AT
  • Moderate fuel demand to maintain momentum
  • Lacks super-heavy armor for late-game slugfests

Meta Classification: Mobility • Vehicles • Rockets

Best Against: Slower infantry builds, static defenses

Struggles Against: Tank destroyer ambushes, heavy AT concentrations

Infanterie-Division (Infantry Division - Generalist)

Jack-of-all-trades combined arms doctrine. No gimmicks—just solid infantry, decent artillery, and strong late-game tank destroyers for players who value flexibility over specialization.

Specialty Units & Signature Tools

Improved Mainline InfantryEnhanced Grenadiers with selective elite unit options

Decent Indirect FireMortars and light guns for supporting fire and suppression

Strong Late Tank DestroyersHeavy AT vehicles to answer enemy armor concentrations

Strategic Summary

Infanterie-Division is the ultimate flexible doctrine for players who want options. Field improved infantry supported by solid artillery, adapt to enemy composition on the fly, then counter late-game armor with strong tank destroyers. No overwhelming advantages, but no crippling weaknesses either.

Tactical Profile

Strengths

  • Highly adaptable combined arms force
  • Decent artillery for softening positions
  • Strong TDs for late armor duels
  • No major resource bottlenecks

Weaknesses

  • Struggles vs elite infantry specialists
  • Limited armor variety beyond TDs
  • Master of none—no overwhelming edge
  • Can be outscaled by specialized doctrines

Meta Classification: Generalist • Flexible • Combined Arms

Best Against: Unbalanced compositions, specialized builds with clear weaknesses

Struggles Against: Optimized meta doctrines, overwhelming specialization

Fallschirmjäger-Division (Paratrooper Elite Infantry)

Elite infantry toolbox with precision strike capability. Win through superior squad quality and abundant off-map support rather than heavy armor additions.

Specialty Units & Signature Tools

Multiple Fallschirmjäger VariantsAI, AT, recon, sniper specializations cover all battlefield roles

Off-Map Artillery & AirstrikesSupport commanders provide precision strikes to shape engagements

Strong Infantry-Based ATFausts, Panzerschreck teams, Pak 40 for armor denial without tanks

Strategic Summary

Fallschirmjäger-Division leverages elite paratroopers to win infantry engagements across the entire match. Multiple specialized variants allow you to counter any threat, while abundant off-map support enables you to punish enemy concentrations and break through defensive positions without relying on armor.

Tactical Profile

Strengths

  • Versatile elite squads cover many battlefield roles
  • Large off-map suite shapes engagements decisively
  • Strong infantry-based AT prevents armor dominance
  • Elite infantry wins most direct engagements

Weaknesses

  • Manpower-intensive to reinforce elites
  • Munitions-hungry (abilities plus off-maps)
  • No added tanks for late-game armor advantage
  • Vulnerable to artillery and vehicle-based AI

Meta Classification: Elite Infantry • Off-Map Focus • Versatile

Best Against: Standard infantry builds, mixed compositions

Struggles Against: Heavy armor spam, artillery-focused doctrines

Straf-Division (Assault/Penal Division)

Infantry-killing supremacy through brutal close combat. Smash enemy lines with cheap CQC troops backed by devastating anti-infantry vehicles and the Wehrmacht’s strongest artillery.

Specialty Units & Signature Tools

Assault Grenadiers/SturmgrenadiersCQC storm troops for breaking infantry lines at close range

Brummbär / StuH 42Heavy anti-infantry assault guns that annihilate squads and emplacements

Strongest Wehrmacht Indirect FireRockets and heavy guns for suppression and squad wipes

Strategic Summary

Straf-Division trades armor-dueling power for absolute infantry-killing dominance. Use cost-effective assault troops to close distance and storm positions, then support them with brutal AI vehicles and heavy barrages that suppress and destroy enemy infantry. This doctrine excels at breaking defensive lines but struggles against heavy armor.

Tactical Profile

Strengths

  • Cost-effective assault infantry
  • Potent AI support vehicles shred infantry
  • Superior artillery for suppression and wipes
  • Excellent at breaking fortified positions

Weaknesses

  • Mediocre anti-tank overall (especially vehicle-based)
  • Countered by Allied assault elites (Rangers/Shocks)
  • No added heavy AT vehicles for late tanks
  • Munitions-hungry from assault tools and barrages

Meta Classification: Assault/AI • Heavy Barrages • Close Combat

Best Against: Infantry-heavy builds, defensive emplacements

Struggles Against: Heavy armor doctrines, tank destroyer builds

Panzer-Division (Armor Division - Heavy Armor)

Super-heavy armor doctrine built around Tigers. Stabilize early with command tanks, then dominate late-game with Tiger I and Tiger II (King Tiger) supported by devastating encirclement tools.

Specialty Units & Signature Tools

Early Command TanksLuchs/StuG command variants mitigate early-game weakness

Tiger I and Tiger II (King Tiger)Legendary super-heavy tanks that dominate late-game armor duels

Strong PanzergrenadiersElite infantry support for combined arms coordination

“Close the Pocket”Annihilate cut-off sectors to punish overextended enemies

Strategic Summary

Panzer-Division focuses on reaching late-game super-heavies through a stabilized early phase. Use command tanks to maintain presence, then leverage encirclement tools to punish enemy overextension before rolling forward with Tigers that win any armor engagement.

Tactical Profile

Strengths

  • Formidable heavy armor wins late armor duels
  • Improved infantry core for combined arms
  • Devastating encirclement capability
  • Not helpless early due to command tank access

Weaknesses

  • Slow, inflexible heavies vulnerable to artillery/air
  • Enormous resource costs (especially Tiger II)
  • Impractical in small games if fuel is denied
  • No added mediums beyond base roster

Meta Classification: Heavy Armor • Encirclement • Late Game

Best Against: Medium armor builds, prolonged engagements

Struggles Against: Artillery spam, air superiority, fuel denial strategies

Wehrmacht Doctrine Quick Reference

Choose your Wehrmacht doctrine based on playstyle and matchup:

Defensive Focused

  • Ost-Division — Ultimate turtle with fortifications and Ferdinand
  • Infanterie-Division — Flexible defense with solid infantry and TDs

Elite Infantry Focused

  • Fallschirmjäger-Division — Versatile paratroopers with off-map support
  • Straf-Division — CQC assault specialists with brutal AI firepower

Armor Focused

  • Panzer-Division — Super-heavy Tigers for late-game dominance
  • Leichte-Division — Mobile vehicle warfare with discounted mediums

All-Rounders

  • Infanterie-Division — Jack-of-all-trades flexibility
  • Leichte-Division — Competitive across all game phases