Attachment Guide: Pick-100 System & Meta Tiers

The Pick-100 System forces specialization—every attachment costs 1-55 points from a 100-point budget. You cannot stack everything, and generic builds will always lose to optimized ones. This guide breaks down every attachment category with verified post-Season 1 data, helping you allocate points for maximum tactical advantage.

What you’ll learn: Tier rankings for every attachment type, point cost optimization strategies, meta weapon combinations, known bugs and workarounds, and battle-tested build templates ready to deploy.

Critical Intel: TL;DR

Before diving into the full guide, here’s the essential tactical intelligence you need to start optimizing immediately.

🔫

Best Suppressor

Standard Suppressor dominates at 25pts—half the cost of Heavy with only -5% velocity penalty.

Cost: 25pts
Trade-off: -5% velocity only
Benefit: Off minimap + hidden flash

🎯

Best Grip

Classic Vertical (35pts) or Alloy Vertical (25-30pts) for maximum sustained fire control on ARs/LMGs.

Classic Cost: 35pts (max control)
Alloy Cost: 25-30pts (value pick)
Use: Full-auto beam builds

💥

Best Ammo

Soft Point (20pts) transforms TTK—1.5x headshot multiplier turns 3-shot ARs into 2-shot kills.

Cost: 20pts
Effect: 1.5x headshot damage
TTK Impact: 350ms → 233ms (-33%)

Best Laser

120MW Blue Laser is the ONLY laser with ADS moving accuracy bonus—critical for aggressive strafing.

Cost: 30pts
Unique Trait: ADS strafe accuracy
Visibility: NOT visible to enemies

🔥

Best Brake

Compensated Brake (20pts) gives +2 Control with balanced vertical/horizontal reduction.

Cost: 20pts
Effect: +2 Control rating
Trade-off: Reveals position

⚠️

Known Bugs

Mobility stat likely broken, reload UI shows wrong times, Phantom Edition attachments reset mid-match.

Mobility: Don’t build around it
Reload UI: Function works, display broken
Phantom: Avoid in competitive

Pre-Flight Checklist

Before deploying your loadout, verify these critical elements to ensure you’re not handicapping yourself with suboptimal choices or known bugs.

BUILD PLANNING
  • ✓ Identify engagement range (CQB/Mid/Long)
  • ✓ Choose build identity (Stealth/Recoil/Damage)
  • ✓ Verify attachment unlock levels
  • ✓ Check point budget after core attachments

Target: <30pts remaining after core attachments

PRE-DEPLOYMENT CHECKS
  • ✓ Test recoil pattern in firing range
  • ✓ Confirm no Phantom Edition reset bugs
  • ✓ Set laser/flashlight default to OFF
  • ✓ Verify optic zoom matches engagement range

Toggle lasers OFF with T key after each respawn

🔫 Muzzle Devices: Tier List

Muzzle devices define your visibility profile and recoil control. Suppressors keep you off the minimap but reduce velocity, while brakes eliminate recoil but reveal your position.

TierAttachmentCostEffectUse Case
SStandard Suppressor
25pts
Hides minimap + flash
-5% velocity
Stealth flanking, all ranges
ACompensated Brake
20pts
+2 Control, balanced recoil
Reveals position
AR/LMG laser builds
ADouble-Port Brake
20-25pts
Superior vertical control
Increases sway
Premium vertical recoil builds
BCQB Suppressor
20-25pts
Faster ADS than Standard
Less velocity retention
Aggressive SMG builds
BSingle-Port Brake
5pts
Budget recoil reduction
Increases sway
Point-starved builds
CHeavy Suppressor
30-40pts
Maximum stealth
Significant velocity loss
Budget killer—skip
CFlash Hider
15-20pts
Removes flash, slight recoil
Doesn’t hide minimap
Niche, underpowered

Why Standard Suppressor Dominates

Heavy Suppressor
30-40pts • Maximum stealth attempt
Point Cost30-40pts
Velocity Penalty-15% to -20%
Stealth BenefitSlightly better concealment
WHY IT FAILS
  • • Double the cost of Standard Suppressor
  • • Massive velocity loss affects all ranges
  • • Marginal stealth improvement not worth cost
  • • Kills your point budget for minimal gain

Standard Suppressor
25pts • Optimal stealth value
Point Cost25pts (-40% cheaper)
Velocity Penalty-5% only (minimal impact)
Stealth BenefitOff minimap + hidden flash
WHY IT WINS
  • • Half the cost = 15pts for other attachments
  • • Only -5% velocity = barely noticeable
  • • Same minimap concealment as Heavy
  • • Best value-per-point in category

🎯 Underbarrel Grips: Tier List

Grips are your primary recoil control investment. Vertical grips eliminate vertical kick, while stubby grips balance recoil control with ADS speed bonuses.

TierAttachmentCostEffectUse Case
SClassic Vertical Grip
35pts
Maximum vertical recoil reduction
High cost, ADS penalty
Full-auto AR/LMG (M433, NVO-228E)
AAlloy Vertical Grip
25-30pts
Premium recoil control
Moderate cost
Cost-effective recoil builds
ALow Profile Stubby
45pts
Recoil + ADS speed bonus
MOST EXPENSIVE grip
M87A1 shotgun, premium builds
BRibbed Vertical/Stubby
20-25pts
Mid-tier recoil control
Less control than Alloy
Balanced budget builds
BBipod
15-25pts
Deployed: eliminates recoil
Only works mounted/prone
NTW-50 sniper, LMG defense
BStippled Stubby
30-35pts
ADS speed boost
Less recoil than vertical
M87A1 meta, quick ADS
CFolding Vertical
10pts
Budget recoil fix
Minimal control
Last-resort option

💥 Ammunition Types: Tier List

Ammunition types are the most cost-effective TTK upgrades. Soft Point and Hollow Point transform headshot damage, turning 3-shot weapons into 2-shot killers.

🏆

Soft Point

S-TIER

The AR meta standard—1.5x headshot multiplier transforms TTK without destroying body shot damage.

Cost: 20pts
Headshot: 1.5x damage
TTK Impact: 350ms → 233ms

Best for: Mixed aim, all ranges

🎯

Hollow Point

A-TIER

1.75x headshot multiplier for laser-aim players—higher reward, higher risk.

Cost: 16-20pts
Headshot: 1.75x damage
Body Damage: Lower than standard

Best for: SMG laser-aim builds

📦

Standard FMJ

B-TIER

Baseline performance with zero bonuses—only use when saving points.

Cost: 0-5pts
Effect: No bonuses
Use: Budget optimization

Best for: Point-starved builds

Synthetic Tips

C-TIER

Weapon-specific buff at budget-killing cost—avoid entirely.

Cost: 30pts
Effect: AK-205 specific
Value: Budget killer

Recommendation: Skip completely

📏 Barrels: Tier List

Barrels adjust your engagement range profile. Extended barrels add velocity for long-range performance, while short barrels boost ROF for CQB dominance.

TierAttachmentCostEffectUse Case
AExtended Barrel
20-30pts
+95 m/s velocity (M5A3 example)
-5-10% ROF, slower ADS
Long-range AR/DMR (B36A4, NVO-228E)
BFluted Barrel
15-20pts
Moderate velocity boost
Less ROF penalty than Extended
Balanced range builds
BShort Barrel
10-15pts
+50-100 RPM
-velocity, worse range
CQB carbine/SMG (M4A1 900 RPM)
BCarbon Barrel
25-30pts
Sniper velocity + handling
Sniper-specific
M2010 ESR, NTW-50
DLight Barrel
10-15pts
Minimal stats
Placebo effect
AVOID - Confirmed weak

🔭 Optics/Sights: Tier List

Optic choice directly impacts ADS speed through point cost. Higher magnification = higher point cost = slower ADS. Choose the minimum zoom needed for your engagement range.

👁️

Iron Sights

S-TIER

Zero points = fastest ADS speed in the game. Budget builds and CQB specialists.

Cost: 0pts
Glint: No
Zoom: 1x

🔴

CCO Red Dot

A-TIER

Standard CQB optic with minimal cost—10pts for clearer sight picture.

Cost: 10pts
Glint: No
Zoom: 1x

🎯

BF-2M 3.00x

A-TIER

Mid-range AR standard—no glint below 4x threshold.

Cost: 15pts
Glint: No
Zoom: 3x

💠

Holo Sights

B-TIER

Personal preference vs red dot—same cost, different reticle.

Cost: 12-15pts
Glint: No
Zoom: 1x

🔭

S-VPS 6.00x

B-TIER

Sniper standard—glint mandatory at 4x+ magnification.

Cost: 20pts
Glint: Yes (4x+)
Zoom: 6x

🌡️

Thermal Sights

C-TIER

Insufficient community testing data—avoid until verified.

Cost: Varies
Glint: Varies
Status: Untested

⚡ Accessories: Lasers & Lights

The 120MW Blue Laser is the ONLY laser with an ADS moving accuracy bonus—a unique trait that makes it worth the 30pt premium for aggressive strafing builds.

TierAttachmentCostEffectVisibilityUse Case
S120MW Blue Laser
30pts
Hipfire + ADS moving accuracy
NOT visible
ONLY laser with ADS bonus
A50MW Green Laser
20-25pts
Better hipfire than blue
Visible ~5m beam
Standard hip-fire builds
B5MW Red Laser
10-15pts
Basic hipfire boost
NOT visible
Stealth hip-fire builds
BFlashlight
Varies
Reduces bloom/spread
HIGHLY visible
LMG sustained fire
SniperRangefinder
20-25pts
Auto-zeroes scope
N/A
Sniper/DMR must-have

Blue Laser: Unique ADS Moving Accuracy

120MW Blue Laser

ONLY laser with ADS strafe accuracy • Aggressive strafing builds

30
points
UNIQUE TRAIT

The ONLY attachment in the game that improves accuracy while moving during ADS. All other lasers only affect hipfire.

Hipfire Boost: Yes (standard)
ADS Strafe: YES (unique!)
Visibility: NOT visible to enemies
Point Cost30pts
Premium over Green+10pts
Best WeaponsPW7A2, M4A1
WHY IT’S META
+Aggressive strafing+Dual benefit (hip + ADS)+NOT visible to enemies+Unique trait
TRADE-OFFS
-30pt cost (10pts premium)-Only for aggressive playstyle
TACTICAL APPLICATION

Pair with Engineer class (15% hip-fire bonus) and Short Barrel for dominant CQB strafing platform. The 10pt premium over Green Laser is justified by the unique ADS moving accuracy—no other attachment provides this.

📦 Magazines: Tier List

Magazine attachments balance reload speed, capacity, and ADS performance. The 200-Round Belt is a budget killer that should be avoided on custom loadouts.

Fast Magazines

A-TIER

Faster reload despite UI bug showing identical times—function works correctly.

Cost: Varies
Effect: Faster reload
UI Bug: Display broken

🪶

Lightweight Mag

B-TIER

Faster ADS transition with standard capacity—quickdraw specialist.

Cost: 5-10pts
Effect: Faster ADS
Capacity: Standard

📦

Extended Mag

B-TIER

+5-10 rounds for sustained engagements—ADS speed penalty.

Cost: 15-20pts
Capacity: +5-10 rounds
Trade-off: Slower ADS

200-Round Belt

D-TIER

OVER HALF YOUR BUDGET for capacity—avoid on custom loadouts.

Cost: 55pts
Capacity: 200 rounds (LMG)
Budget: Leaves 45pts remaining

🔧 Internal/Triggers: Specialized Attachments

Internal attachments provide specialized benefits for specific playstyles. Match Trigger improves semi-auto performance, while ADS DLC Bolt keeps snipers scoped through bolt cycles.

🎯

Match Trigger

B-TIER

Improves semi-auto performance with vague description—15pts with zero downside.

Cost: 15pts
Effect: Semi-auto enhancement
Downside: None

Best for: Suppressed DMR-style ARs

🔭

ADS DLC Bolt

A-TIER

Stay scoped through bolt cycle on snipers—competitive advantage.

Cost: 30pts
Effect: Scoped bolt cycle
Weapon: Sniper-specific

Best for: M2010 ESR competitive

Mag Catch

A-TIER

Faster reloads on primary weapon—high-priority unlock.

Cost: Varies
Effect: Faster reloads
Priority: Unlock ASAP

Best for: All weapon classes

💰 Point Cost Brackets: Budget Optimization

Understanding point cost tiers helps you allocate your 100-point budget efficiently. Premium attachments (25-35pts) define your build identity, while budget attachments (0-15pts) fill gaps.

0-10 Points: Budget Tier

BEST VALUE ATTACHMENTS
Core Budget Picks
  • ✓ Iron Sights (0pts) - Fastest ADS, zero cost
  • ✓ CCO Red Dot (10pts) - Minimal cost for CQB optic
  • ✓ Folding Vertical Grip (10pts) - Budget recoil fix
  • ✓ Short Barrel (10-15pts) - CQB ROF boost
  • ✓ 5MW Red Laser (10-15pts) - Stealth hip-fire
Budget Build Example
Single-Port Brake5pts
Folding Vertical10pts
CCO Red Dot10pts
Total Cost25pts
Points Remaining75pts

15-25 Points: Standard Tier

CORE META ATTACHMENTS
Stealth
  • • Standard Suppressor (25pts)
  • • CQB Suppressor (20-25pts)
Control
  • • Compensated Brake (20pts)
  • • Ribbed Vertical (20-25pts)
  • • Bipod (15-25pts)
Performance
  • • Soft Point Ammo (20pts)
  • • Extended Mag (15-20pts)
  • • 50MW Green Laser (20-25pts)

25-35 Points: Premium Tier

HIGH-INVESTMENT ATTACHMENTS
Control & Precision
  • • Classic Vertical Grip (35pts) - Max recoil control
  • • Alloy Vertical (25-30pts) - Premium control
  • • Stippled Stubby (30-35pts) - Shotgun ADS king
  • • Lightened Suppressor (30-35pts) - Premium stealth
Range & Specialization
  • • Extended Barrel (20-30pts) - Long-range velocity
  • • Carbon Barrel (25-30pts) - Sniper velocity
  • • 120MW Blue Laser (30pts) - Unique ADS moving
  • • ADS DLC Bolt (30pts) - Sniper stay-scoped

40-55 Points: Budget Killers

ULTRA-PREMIUM / AVOID
Expensive Attachments
  • • Low Profile Stubby Grip (45pts) - Most expensive grip
  • • Slug Rounds (40pts) - M87A1 pocket sniper
  • • Heavy Suppressor (30-40pts) - Marginal upgrade
  • • 200-Round Belt (55pts) - HALF YOUR BUDGET
Rule of Thumb

Never spend 40+ points on single attachment unless it defines your build identity.

EXCEPTIONS
  • • Slug Rounds M87A1 (build-defining)
  • • 200-Round Belt L110 default loadout ONLY

Build Archetypes & Point Allocation

Optimized builds use 70-100pts with clear specialization. If you have 50+ points remaining, you’re under-specialized and will lose to focused opponents.

Archetype 1: Stealth Flanker

Stealth Flanker

Off-minimap aggression • Silent positioning • Mid-range dominance

70-85
points used
CORE ATTACHMENTS
Standard Suppressor25pts
Alloy Vertical Grip25-30pts
Soft Point Ammo20pts
Red Dot / Iron Sights0-10pts
Total Core Investment70-85pts
BUILD IDENTITY

Suppressor keeps you off minimap. Vertical grip maintains accuracy at range. Soft Point ensures 2-shot headshot kills. Minimal optic cost preserves budget.

Best Weapons: PW7A2 SMG, M4A1 Carbine, NVO-228E AR
Remaining Budget: 15-30pts for mag/laser
WEAKNESSES
  • • No hip-fire optimization
  • • Weaker in panic CQB situations
WHY IT WORKS
+Off minimap flanking+Sustained accuracy+2-shot headshot kills+Budget for mags
OPTIONAL UPGRADES
Lightweight Mag (5-10pts)Extended Mag (15-20pts)Red Laser (10-15pts)

Archetype 2: Laser Beam AR

Laser Beam AR

Zero recoil • Sustained fire dominance • Long-range control

65-85
points used
CORE ATTACHMENTS
Compensated Brake20pts
Classic Vertical Grip35pts
Extended Barrel (optional)25pts
BF-2M 3.00x Scope15pts
Total Core Investment65-95pts
BUILD IDENTITY

55pts in recoil control (brake + grip) = near-zero vertical kick. Extended barrel adds range. 3x scope for precision mid-long engagements.

Best Weapons: M433, NVO-228E, DRS-IAR LMG, B36A4
Remaining Budget: 5-35pts for ammo/mag
WEAKNESSES
  • • Reveals position via brake
  • • No stealth capability
  • • Weaker at extreme CQB
WHY IT WORKS
+Near-zero vertical kick+Long-range dominance+Sustained accuracy+3x precision
OPTIONAL UPGRADES
Soft Point (20pts)Fast Mag (varies)Swap grip to Alloy (-10pts)

Archetype 3: Aggressive Strafe Build

Aggressive Strafe Build

ADS movement • Hip-fire backup • Hyper-mobile CQB

75-90
points used
CORE ATTACHMENTS
CQB Suppressor / Comp Brake20-25pts
Short Barrel10-15pts
120MW Blue Laser ⭐30pts
Ribbed Vertical Grip20-25pts
Total Core Investment80-95pts
BUILD IDENTITY

Blue laser = ONLY attachment with ADS moving accuracy. Short barrel boosts ROF for CQB. Light grip maintains control while preserving mobility.

Best Weapons: PW7A2 SMG, M4A1 Carbine (900 RPM)
Class Synergy: Engineer (15% hip-fire bonus)
SYNERGY

Engineer class hip-fire bonus + Blue Laser + Short Barrel = dominant strafing platform for CQB engagements.

WHY IT WORKS
+Unique ADS strafe accuracy+High CQB ROF+Hip-fire backup+Engineer synergy
TRADE-OFFS
-Weaker at long range-Velocity loss from short barrel

Meta Weapon + Attachment Combos

These Season 1 meta builds have been tested and verified by the community. Copy these exactly for immediate competitive advantage, then adjust based on your playstyle.

NVO-228E (Assault AR - King Tier)

NVO-228E Optimal Build

3-shot kill becomes 2-shot with single headshot • Mid-long dominance

95
points used
COMPLETE LOADOUT
Compensated Brake20pts
406mm Fluted Barrel15pts
Classic Vertical Grip35pts
CCO Red Dot10pts
Soft Point Ammo20pts
Total Investment100pts
Points Remaining0pts (optimized)
PERFORMANCE DATA
Engagement Range: Mid-long (20-60m)
Base TTK: 350ms (body shots)
Headshot TTK: 233ms (-33% faster)
Recoil: Near-zero vertical kick
WHY IT’S KING TIER

Compensated Brake + Classic Vertical = 55pts in recoil control eliminates vertical climb. Soft Point turns this into 2-shot headshot monster. Fluted Barrel extends effective range without Extended’s heavy ROF penalty.

PW7A2 (Engineer SMG - Meta Tier)

PW7A2 Optimal Build

Engineer 15% hip-fire bonus + Blue Laser = strafing god

95
points used
COMPLETE LOADOUT
Standard Suppressor25pts
Extended Barrel25pts
Alloy Vertical Grip25pts
120MW Blue Laser ⭐30pts
Total Investment105pts
Budget Overage-5pts
BUDGET FIX REQUIRED

Build exceeds 100pt limit by 5pts. Remove optic (use iron sights) or swap Extended Barrel → Fluted Barrel (15pts) to fit budget.

Option 1: Iron sights (-5pts saved)
Option 2: Fluted → Extended (-10pts saved)
CLASS SYNERGY

Engineer class 15% hip-fire bonus stacks with Blue Laser’s unique ADS moving accuracy. Extended Barrel compensates for SMG range falloff. Suppressed flanking with maintained accuracy.

L110 (Support LMG - Week 2 Meta)

L110 Optimal Build

Default weapon • Support ADS bonuses • Long-range suppression

100
points used
COMPLETE LOADOUT
Compensated Brake20pts
Extended Barrel25pts
Ribbed Vertical Grip20pts
BF-2M 3.00x Scope15pts
Soft Point Ammo20pts
Total Investment100pts
PERFORMANCE DATA
Engagement Range: Long (40-100m)
Role: Suppressive fire, holding angles
Class Bonus: Support ADS speed boost
WHY IT’S META

L110 has incredible baseline recoil control. Support class ADS bonuses offset LMG penalties. 80pts in recoil/range control creates long-range beam. Ribbed Vertical instead of Classic saves 15pts for Soft Point.

WEAKNESS

Slow ADS even with Support class bonus. Pre-aim common angles. Vulnerable to flankers. Requires team support and map control.

Known Issues & Workarounds

Several attachment-related bugs exist in Season 1. Understanding these issues prevents wasted point investment and build failures mid-match.

Issue #1: Mobility Stat Likely Broken

DO NOT BUILD AROUND MOBILITY STAT
Community testing shows no movement speed difference
PROBLEM

Mobility displays as 36-71 in UI, but Steam community testing shows no sprint/walk/slide speed difference between Mobility 70 vs Mobility 30 builds.

Testing: Mobility 70 vs 30 = identical sprint times
Likely Cause: Stat may only affect ADS strafe speed
WORKAROUND

Ignore Mobility stat when choosing attachments. Do NOT sacrifice recoil control or damage for Mobility gains—they likely don’t exist.

Verify yourself: Equip Mobility 70 vs 30 build, time sprint across map. Report findings to DICE.

Issue #2: Reload Speed UI Bug

RELOAD UI DISPLAY BROKEN
Function works correctly, stat screen is wrong
PROBLEM

Fast mags show identical reload times to standard mags in weapon stats screen. EA Forums bug report confirms LMR27 reload times display as identical despite different mags.

WORKAROUND

Trust attachment description, not stat screen. Fast mags DO reload faster in practice—function works, UI is broken. Test in firing range to verify.

Issue #3: Phantom Edition Attachment Reset Bug

PHANTOM EDITION WEAPONS RESET MID-MATCH
Acknowledged by DICE, no fix yet
PROBLEM

Phantom Edition weapons reset attachments mid-match—muzzle brakes, lasers revert to default randomly.

Affected: Phantom Edition exclusives (pre-order)
Status: Acknowledged, no ETA on fix
WORKAROUND

Avoid Phantom Edition weapons in competitive matches. Use standard weapon variants. If reset occurs mid-match, switch to Loadout 2/3/4 with non-Phantom weapon.

Issue #4: Laser/Flashlight Auto-On at Respawn

LASERS DEFAULT TO ON WHEN SPAWNING
Muscle memory required: spawn → T key → move out
PROBLEM

Lasers and flashlights default to ON when spawning, even if toggled OFF in previous life. Green laser beam gives away position. Flashlight is massive giveaway.

WORKAROUND

Manually toggle OFF with T key every respawn. Create muscle memory: spawn → T key → move out. Community requesting “default OFF” setting—not yet implemented.

🔄 Rollback Procedures

If your build underperforms, follow this systematic troubleshooting process to identify and fix weak points without scrapping the entire loadout.

STEP 1: IDENTIFY WEAK POINT
  • ✓ Dying to recoil? → Upgrade grip (Folding → Ribbed → Alloy → Classic)
  • ✓ Dying off-minimap? → Add Standard Suppressor (25pts)
  • ✓ Losing CQB? → Add Blue Laser (30pts) or Short Barrel (10-15pts)
  • ✓ Losing long-range? → Add Extended Barrel (25pts) + upgrade optic
STEP 2: CHECK POINT BUDGET
  • ✓ <30pts remaining → Build is optimized, issue is mechanical skill
  • ✓ 30-50pts remaining → Under-invested, add core attachments
  • ✓ 50-100pts remaining → No build identity, restart from scratch
STEP 3: A/B TEST SINGLE VARIABLE
  • ✓ Change ONE attachment per test session (5-10 matches)
  • ✓ Track K/D, average damage, engagement range deaths
  • ✓ Revert if performance drops >10%
STEP 4: META BUILD COMPARISON
  • ✓ Copy a meta build exactly (see Meta Weapon Combos)
  • ✓ Play 10 matches with meta build
  • ✓ If K/D improves → Your custom build was the problem
  • ✓ If K/D identical → Your mechanical skill is the limiter

📋 Quick Reference: Build Templates

Copy-paste these battle-tested templates as starting points, then adjust based on available unlocks and personal preference.

STEALTH AR (75PTS)
  • • Standard Suppressor (25pts)
  • • Alloy Vertical (25pts)
  • • CCO Red Dot (10pts)
  • • Soft Point (20pts)
  • • Fast Mag (varies)

Remaining: 25pts for mag/laser

LASER BEAM AR (80PTS)
  • • Compensated Brake (20pts)
  • • Extended Barrel (25pts)
  • • Classic Vertical (35pts)
  • • BF-2M 3.00x (15pts)
  • • Soft Point (20pts)

Remaining: 20pts (swap grip to save)

AGGRESSIVE SMG (90PTS)
  • • CQB Suppressor (20pts)
  • • Short Barrel (15pts)
  • • Ribbed Vertical (20pts)
  • • 120MW Blue Laser (30pts)
  • • Soft Point (20pts)

Remaining: 10pts for lightweight mag

BUDGET STARTER (55PTS)
  • • Single-Port Brake (5pts)
  • • Folding Vertical (10pts)
  • • CCO Red Dot (10pts)
  • • Soft Point (20pts)
  • • Red Laser (10pts)

Remaining: 45pts for experimentation

SNIPER PRECISION (95PTS)
  • • Lightened Suppressor (30pts)
  • • Carbon Barrel (30pts)
  • • Bipod (20pts)
  • • S-VPS 6.00x (20pts)
  • Need to remove for budget

Exceeds budget—remove suppressor OR rangefinder

SNIPER ALT (100PTS)
  • • No Suppressor (0pts)
  • • Carbon Barrel (30pts)
  • • ADS DLC Bolt (30pts)
  • • Bipod (20pts)
  • • S-VPS 6.00x (20pts)

Stay-scoped variant, no stealth

✅ Final Checklist: Loadout Optimization

Use this checklist before and after every match to ensure your loadout is optimized and free from known bugs.

PRE-MATCH CHECKLIST
  • ☐ Point budget = 70-100pts spent (if <70pts, under-optimized)
  • ☐ Build identity clear (stealth, recoil, damage, mobility, hip-fire)
  • ☐ No trap attachments (Heavy Suppressor, 200-Round Belt, Light Barrel)
  • ☐ Optic matches engagement range (iron/red dot <20m, 3x 20-60m, 6x 60m+)
  • ☐ Ammo type equipped (Soft Point minimum)
  • ☐ Laser/flashlight toggled OFF (T key) after spawn
POST-MATCH REVIEW
  • ☐ K/D improved vs previous loadout? (if no, revert ONE attachment)
  • ☐ Died to recoil >3 times? (upgrade grip tier)
  • ☐ Died off-minimap >5 times? (position revealed, consider suppressor)
  • ☐ Lost CQB >50% of encounters? (add Blue Laser, Short Barrel, or hip-fire)
  • ☐ Lost long-range >50%? (add Extended Barrel, upgrade optic, positioning)
30-DAY LOADOUT AUDIT
  • ☐ Same loadout for 30+ days? (check for meta shifts, new patches)
  • ☐ Stats plateaued? (mechanical skill ceiling, watch VOD review)
  • ☐ New weapon unlocked? (test with same attachment template)
  • ☐ Patch notes mention balance changes? (retest affected attachments)
BUG CHECK
  • ☐ NOT using Phantom Edition weapons (attachment reset bug)
  • ☐ NOT building around Mobility stat (likely broken)
  • ☐ Laser/flashlight toggled OFF after spawn (respawn bug)
  • ☐ Bipod deployment tested on your positions (inconsistent surfaces)

📅 Revisit Triggers

This guide will be updated when significant changes occur to the attachment system or meta. Set calendar reminders for these dates.

SCHEDULED UPDATES
AUTOMATIC REVIEW DATES
  • December 1, 2025 - 30-day review, patch notes check
  • New Season Launch - Major balance changes expected
TRIGGER-BASED UPDATES
  • ☐ Weapon nerfs/buffs (NVO-228E, PW7A2, L110)
  • ☐ Attachment system changes (Pick-100 point costs rebalanced)
  • ☐ Bug fixes (Mobility stat, reload UI, bipod deployment)
  • ☐ New attachments (DLC/Season Pass additions)
  • ☐ Sym.gg database launch (detailed stat verification)
COMMUNITY WATCHLIST
Official Sources
  • • DICE developer Twitter/X (Florian Le Bihan, David Sirland)
  • • EA Forums “Battlefield 6 General Discussion”
  • • Official BF6 patch notes
Community Sources
  • • r/Battlefield6 “Bug Reports” and “Meta Discussion”
  • • BF6 Discord servers (competitive feedback)
  • • Sym.gg stat database (when available)

📚 Credits & Sources

This guide synthesizes community testing, official patch notes, and meta analysis from multiple sources to provide verified, actionable information.

COMMUNITY TESTING
  • • Steam Community (Mobility stat testing, bipod mechanics)
  • • EA Forums (attachment reset bugs, reload UI bug)
  • • r/Battlefield6 (meta discussions, build optimization)
  • • BF6 Discord servers (Blue Laser verification)
OFFICIAL SOURCES
  • • EA/DICE Patch Notes (Update 1.1.1.0 - Season 1)
  • • Battlefield 6 Developer Twitter/X
  • • Official BF6 bug tracker
META BUILD SOURCES
  • • Hone.gg (NVO-228E, PW7A2, L110 builds)
  • • PC Gamer (M277, M87A1 optimization)
  • • GAM3S.GG (attachment unlock strategies)
  • • BLAST.tv (weapon tier lists)
ADDITIONAL RESOURCES
  • • GameRant (weapon stat explanations)
  • • NoobFeed (attachment guides)
  • • Deltia’s Gaming (Pick-100 system breakdown)

Built by FusionSaint Guides | Current Patch: Season 1 (1.1.1.0) | Revisit Date: December 1, 2025