United States Doctrines

The United States Forces excel at combined arms warfare with versatile infantry, powerful armor options, and devastating artillery support. American doctrines emphasize flexibility, allowing players to adapt to any battlefield situation while leveraging superior firepower and late-game scaling.

From elite airborne assaults to overwhelming armored advances, USA commanders have access to six distinct doctrines that cover every tactical approach—defensive attrition, aggressive breakthrough, precision anti-tank warfare, and mobile superiority.

Infantry Company

Classic defensive doctrine built for attrition warfare. Hold ground with cost-effective infantry and overwhelming artillery, grinding opponents down through superior firepower and staying power.

Specialty Units & Signature Tools

29th Infantry Division RiflemenInexpensive line infantry that can merge into depleted squads and weapon teams to sustain defensive positions

1st Special Service Force (Devil’s Brigade)Elite commando call-in for shock actions and emergency breakthrough operations

Robust Indirect FireMortars, howitzers, and rockets for sustained bombardment from safe positions

Strategic Summary

Infantry Company is the ultimate turtle doctrine. Establish defensive positions with cheap, numerous infantry supported by powerful team weapons, then pulverize attacking forces with abundant artillery. The merge mechanic keeps weapon teams operational even under heavy fire, while Devil’s Brigade provides elite shock troops when you need to break through or counter-push.

Tactical Profile

Strengths

  • Sturdy defensive infantry with merge capability
  • Outstanding indirect fire to suppress and destroy from range
  • Resilient attrition economy—can outlast most opponents
  • Elite Devil’s Brigade available for critical moments

Weaknesses

  • Poor mobility and offensive capability
  • Limited mobile AT beyond base roster
  • Heavy armor can be problematic without support
  • Munitions-dependent for barrages and upgrades

Meta Classification: Infantry • Defensive • Artillery

Best Against: Aggressive infantry-heavy builds, early push strategies

Struggles Against: Heavy armor concentrations, mobile harassment tactics

Tank Destroyer Company

Reactive anti-armor specialist. Counter enemy armor with infantry AT, dedicated tank destroyers, and devastating off-map artillery that punishes armored concentrations.

Specialty Units & Signature Tools

Enhanced Infantry ATBazookas and AT grenades give infantry early anti-armor capability

M36 JacksonLong-range tank destroyer for ranged armor duels and kiting tactics

Powerful Off-Map ArtilleryDevastating barrages to break up armored thrusts and punish grouped vehicles

Strategic Summary

Tank Destroyer Company is purpose-built to counter armor-heavy strategies. Equip your infantry with AT weapons early, then transition into dedicated TDs like the M36 Jackson for long-range penetration. Use off-map artillery to force enemy armor to disperse or retreat, preventing concentrated pushes.

Tactical Profile

Strengths

  • Efficient infantry AT from the start of the match
  • Strong dedicated TDs for ranged armor engagements
  • Exceptional off-map support disrupts enemy formations
  • Excellent counter-pick against armor doctrines

Weaknesses

  • Specialized vehicles struggle vs infantry and structures
  • Late-game penetration vs super-heavies unreliable
  • No extra artillery units—limited siege potential
  • One-dimensional gameplay focused on AT

Meta Classification: Anti-Tank • Off-Map • Reactive

Best Against: Heavy armor doctrines, tank-focused strategies

Struggles Against: Infantry swarms, defensive emplacement builds

Ranger Company

Elite infantry supported by assault armor. Dominate infantry engagements with US Army Rangers, then breakthrough with durable Jumbo Shermans backed by heavy artillery.

Specialty Units & Signature Tools

US Army RangersElite all-purpose infantry for superior combat effectiveness throughout the match

M4A3E2 Jumbo ShermanHeavy assault tank with exceptional armor to spearhead pushes

Strong Indirect FireMobile and static artillery to break fortifications and suppress defenders

Strategic Summary

Ranger Company leverages elite infantry superiority to win engagements throughout the match, then transitions into durable assault armor for breakthrough operations. Rangers provide consistent battlefield presence while Jumbos absorb damage and lead assaults. Heavy artillery support enables both offensive breakthroughs and defensive stands.

Tactical Profile

Strengths

  • Top-tier infantry from mid-game onward
  • Durable Jumbos can spearhead aggressive pushes
  • Potent artillery for both offense and defense
  • Strong combined arms synergy

Weaknesses

  • Munitions-hungry (Ranger upgrades plus barrages)
  • No super-heavy AT beyond TDs or upgraded Shermans
  • Rangers are expensive—manpower bleeds hurt
  • Jumbos lack penetration against heavy armor

Meta Classification: Elite Infantry • Assault • Artillery

Best Against: Standard infantry builds, mixed compositions

Struggles Against: Heavy tank destroyer builds, super-heavy armor

Airborne Company

Elite paratroopers with air superiority. Seize early map control with 101st Airborne, then maintain dominance through pack howitzers and devastating air strikes.

Specialty Units & Signature Tools

101st Airborne ParatroopersAvailable from game start for immediate elite infantry pressure

M1A1 75mm Pack HowitzerRapid infantry suppression from a mobile, paradropped platform

M10 WolverineLight tank destroyer for mobile armor control

Late Air SupportP-47 strikes and other aircraft for precision damage

Strategic Summary

Airborne Company is all about early aggression and map control. Deploy elite paratroopers immediately to secure key positions, then support them with paradropped pack howitzers that can suppress and damage enemy infantry. Transition into lighter TDs for armor control while leveraging powerful air strikes in the late game to eliminate key targets.

Tactical Profile

Strengths

  • Unmatched early infantry pressure
  • Great support weapons for pinning enemy forces
  • Versatile air strikes in late game
  • Excellent map control and mobility

Weaknesses

  • Manpower bleed from expensive elite units
  • Late game struggles vs heavy armor
  • High munitions demand for air power
  • Falls off if early advantage isn’t capitalized

Meta Classification: Airborne • Elite Infantry • Early Pressure

Best Against: Slow-building strategies, defensive doctrines

Struggles Against: Cost-efficient infantry masses, heavy armor focus

Mechanized Company

Vehicle-centric mobility doctrine. Dominate map control with capping light vehicles, then transition into diverse medium armor backed by mobile fire support.

Specialty Units & Signature Tools

Extensive Light VehiclesAll can capture sectors to turbocharge map control and resource acquisition

Broad Medium Tank RosterIncluding M4A3E8 “Easy Eight” and multiple Sherman variants for tactical flexibility

Mobile Indirect FireOn-the-move fire support to back up armored thrusts without stopping

Strategic Summary

Mechanized Company snowballs map control through capping light vehicles that secure resources faster than any other doctrine. Leverage this economic advantage to field a diverse fleet of medium tanks tailored to each engagement, supported by mobile artillery that keeps pace with your advances.

Tactical Profile

Strengths

  • Unparalleled vehicle variety (especially mediums)
  • Light vehicles capture to accelerate resource gain
  • Good mobile fire support for coordinated pushes
  • Flexible composition adapts to threats

Weaknesses

  • Fuel-intensive to maintain vehicle mass
  • Micro-heavy in mid/late with diverse fleet
  • Struggles vs super-heavies without support
  • No heavy armor or elite infantry options

Meta Classification: Mechanized • Mobility • Medium Armor

Best Against: Slow, infantry-focused builds, static defenses

Struggles Against: Heavy tank destroyer ambushes, super-heavy armor

Armored Company

Brute-force armor doctrine. Build a cost-efficient tank force with discounted Shermans, then anchor it with the M26 Pershing heavy tank for late-game dominance.

Specialty Units & Signature Tools

M26 Pershing Heavy TankTrue heavy armor for late-game armor duels and breakthrough operations

Discounted Medium TanksCost-efficient Shermans enable larger armored forces earlier in the match

3rd Infantry Division RiflemenImproved mainline infantry provide better support for your armor

“Acceptable Losses” (15 CP)Replenish destroyed tanks during a critical window for decisive assaults

Strategic Summary

Armored Company focuses on overwhelming armor superiority through improved tank economics. Build cheaper medium tanks to establish armor dominance, then transition to the Pershing heavy tank as your anchor. The unique “Acceptable Losses” ability allows you to replace destroyed tanks during crucial moments, enabling all-in armor assaults without fear of irreplaceable losses.

Tactical Profile

Strengths

  • Improved tank economy enables larger armored forces
  • Access to true heavy (Pershing) for late armor duels
  • Upgraded mainline infantry provides better support
  • “Acceptable Losses” enables aggressive late-game plays

Weaknesses

  • Reduced light vehicle variety and weaker early game
  • Minimal artillery beyond basic mortars
  • Still fuel-hungry despite discounts
  • Pershing is costly and risky to lose

Meta Classification: Armor • Medium Mass • Pershing

Best Against: Infantry-heavy builds, lighter armor compositions

Struggles Against: Heavy tank destroyer builds, artillery-focused doctrines

USA Doctrine Quick Reference

Not sure which doctrine fits your playstyle? Here’s a quick breakdown:

Defensive/Artillery Focused

  • Infantry Company — Ultimate turtle with merge and heavy artillery
  • Tank Destroyer Company — Reactive counter-armor with off-map support

Elite Infantry Focused

  • Airborne Company — Early aggression with paratroopers and air strikes
  • Ranger Company — Mid-game infantry dominance with assault armor

Armor Focused

  • Armored Company — Heavy tank focus with Pershing and tank economics
  • Mechanized Company — Mobile medium armor with capping vehicles

All-Rounders

  • Ranger Company — Best balanced option with elite infantry and armor
  • Mechanized Company — Versatile vehicle options for any situation