United States Doctrines
The United States Forces excel at combined arms warfare with versatile infantry, powerful armor options, and devastating artillery support. American doctrines emphasize flexibility, allowing players to adapt to any battlefield situation while leveraging superior firepower and late-game scaling.
From elite airborne assaults to overwhelming armored advances, USA commanders have access to six distinct doctrines that cover every tactical approach—defensive attrition, aggressive breakthrough, precision anti-tank warfare, and mobile superiority.
Tip:
USA Strengths: Elite infantry options, strong medium armor, excellent artillery support, and powerful off-map abilities make USA a versatile faction capable of adapting to any opponent.
Infantry Company
Classic defensive doctrine built for attrition warfare. Hold ground with cost-effective infantry and overwhelming artillery, grinding opponents down through superior firepower and staying power.
Specialty Units & Signature Tools
29th Infantry Division Riflemen — Inexpensive line infantry that can merge into depleted squads and weapon teams to sustain defensive positions
1st Special Service Force (Devil’s Brigade) — Elite commando call-in for shock actions and emergency breakthrough operations
Robust Indirect Fire — Mortars, howitzers, and rockets for sustained bombardment from safe positions
Strategic Summary
Infantry Company is the ultimate turtle doctrine. Establish defensive positions with cheap, numerous infantry supported by powerful team weapons, then pulverize attacking forces with abundant artillery. The merge mechanic keeps weapon teams operational even under heavy fire, while Devil’s Brigade provides elite shock troops when you need to break through or counter-push.
Tactical Profile
Strengths
- Sturdy defensive infantry with merge capability
- Outstanding indirect fire to suppress and destroy from range
- Resilient attrition economy—can outlast most opponents
- Elite Devil’s Brigade available for critical moments
Weaknesses
- Poor mobility and offensive capability
- Limited mobile AT beyond base roster
- Heavy armor can be problematic without support
- Munitions-dependent for barrages and upgrades
Meta Classification: Infantry • Defensive • Artillery
Best Against: Aggressive infantry-heavy builds, early push strategies
Struggles Against: Heavy armor concentrations, mobile harassment tactics
Tank Destroyer Company
Reactive anti-armor specialist. Counter enemy armor with infantry AT, dedicated tank destroyers, and devastating off-map artillery that punishes armored concentrations.
Specialty Units & Signature Tools
Enhanced Infantry AT — Bazookas and AT grenades give infantry early anti-armor capability
M36 Jackson — Long-range tank destroyer for ranged armor duels and kiting tactics
Powerful Off-Map Artillery — Devastating barrages to break up armored thrusts and punish grouped vehicles
Strategic Summary
Tank Destroyer Company is purpose-built to counter armor-heavy strategies. Equip your infantry with AT weapons early, then transition into dedicated TDs like the M36 Jackson for long-range penetration. Use off-map artillery to force enemy armor to disperse or retreat, preventing concentrated pushes.
Tactical Profile
Strengths
- Efficient infantry AT from the start of the match
- Strong dedicated TDs for ranged armor engagements
- Exceptional off-map support disrupts enemy formations
- Excellent counter-pick against armor doctrines
Weaknesses
- Specialized vehicles struggle vs infantry and structures
- Late-game penetration vs super-heavies unreliable
- No extra artillery units—limited siege potential
- One-dimensional gameplay focused on AT
Meta Classification: Anti-Tank • Off-Map • Reactive
Best Against: Heavy armor doctrines, tank-focused strategies
Struggles Against: Infantry swarms, defensive emplacement builds
Ranger Company
Elite infantry supported by assault armor. Dominate infantry engagements with US Army Rangers, then breakthrough with durable Jumbo Shermans backed by heavy artillery.
Specialty Units & Signature Tools
US Army Rangers — Elite all-purpose infantry for superior combat effectiveness throughout the match
M4A3E2 Jumbo Sherman — Heavy assault tank with exceptional armor to spearhead pushes
Strong Indirect Fire — Mobile and static artillery to break fortifications and suppress defenders
Strategic Summary
Ranger Company leverages elite infantry superiority to win engagements throughout the match, then transitions into durable assault armor for breakthrough operations. Rangers provide consistent battlefield presence while Jumbos absorb damage and lead assaults. Heavy artillery support enables both offensive breakthroughs and defensive stands.
Tactical Profile
Strengths
- Top-tier infantry from mid-game onward
- Durable Jumbos can spearhead aggressive pushes
- Potent artillery for both offense and defense
- Strong combined arms synergy
Weaknesses
- Munitions-hungry (Ranger upgrades plus barrages)
- No super-heavy AT beyond TDs or upgraded Shermans
- Rangers are expensive—manpower bleeds hurt
- Jumbos lack penetration against heavy armor
Meta Classification: Elite Infantry • Assault • Artillery
Best Against: Standard infantry builds, mixed compositions
Struggles Against: Heavy tank destroyer builds, super-heavy armor
Airborne Company
Elite paratroopers with air superiority. Seize early map control with 101st Airborne, then maintain dominance through pack howitzers and devastating air strikes.
Specialty Units & Signature Tools
101st Airborne Paratroopers — Available from game start for immediate elite infantry pressure
M1A1 75mm Pack Howitzer — Rapid infantry suppression from a mobile, paradropped platform
M10 Wolverine — Light tank destroyer for mobile armor control
Late Air Support — P-47 strikes and other aircraft for precision damage
Strategic Summary
Airborne Company is all about early aggression and map control. Deploy elite paratroopers immediately to secure key positions, then support them with paradropped pack howitzers that can suppress and damage enemy infantry. Transition into lighter TDs for armor control while leveraging powerful air strikes in the late game to eliminate key targets.
Tactical Profile
Strengths
- Unmatched early infantry pressure
- Great support weapons for pinning enemy forces
- Versatile air strikes in late game
- Excellent map control and mobility
Weaknesses
- Manpower bleed from expensive elite units
- Late game struggles vs heavy armor
- High munitions demand for air power
- Falls off if early advantage isn’t capitalized
Meta Classification: Airborne • Elite Infantry • Early Pressure
Best Against: Slow-building strategies, defensive doctrines
Struggles Against: Cost-efficient infantry masses, heavy armor focus
Mechanized Company
Vehicle-centric mobility doctrine. Dominate map control with capping light vehicles, then transition into diverse medium armor backed by mobile fire support.
Specialty Units & Signature Tools
Extensive Light Vehicles — All can capture sectors to turbocharge map control and resource acquisition
Broad Medium Tank Roster — Including M4A3E8 “Easy Eight” and multiple Sherman variants for tactical flexibility
Mobile Indirect Fire — On-the-move fire support to back up armored thrusts without stopping
Strategic Summary
Mechanized Company snowballs map control through capping light vehicles that secure resources faster than any other doctrine. Leverage this economic advantage to field a diverse fleet of medium tanks tailored to each engagement, supported by mobile artillery that keeps pace with your advances.
Tactical Profile
Strengths
- Unparalleled vehicle variety (especially mediums)
- Light vehicles capture to accelerate resource gain
- Good mobile fire support for coordinated pushes
- Flexible composition adapts to threats
Weaknesses
- Fuel-intensive to maintain vehicle mass
- Micro-heavy in mid/late with diverse fleet
- Struggles vs super-heavies without support
- No heavy armor or elite infantry options
Meta Classification: Mechanized • Mobility • Medium Armor
Best Against: Slow, infantry-focused builds, static defenses
Struggles Against: Heavy tank destroyer ambushes, super-heavy armor
Armored Company
Brute-force armor doctrine. Build a cost-efficient tank force with discounted Shermans, then anchor it with the M26 Pershing heavy tank for late-game dominance.
Specialty Units & Signature Tools
M26 Pershing Heavy Tank — True heavy armor for late-game armor duels and breakthrough operations
Discounted Medium Tanks — Cost-efficient Shermans enable larger armored forces earlier in the match
3rd Infantry Division Riflemen — Improved mainline infantry provide better support for your armor
“Acceptable Losses” (15 CP) — Replenish destroyed tanks during a critical window for decisive assaults
Strategic Summary
Armored Company focuses on overwhelming armor superiority through improved tank economics. Build cheaper medium tanks to establish armor dominance, then transition to the Pershing heavy tank as your anchor. The unique “Acceptable Losses” ability allows you to replace destroyed tanks during crucial moments, enabling all-in armor assaults without fear of irreplaceable losses.
Tactical Profile
Strengths
- Improved tank economy enables larger armored forces
- Access to true heavy (Pershing) for late armor duels
- Upgraded mainline infantry provides better support
- “Acceptable Losses” enables aggressive late-game plays
Weaknesses
- Reduced light vehicle variety and weaker early game
- Minimal artillery beyond basic mortars
- Still fuel-hungry despite discounts
- Pershing is costly and risky to lose
Meta Classification: Armor • Medium Mass • Pershing
Best Against: Infantry-heavy builds, lighter armor compositions
Struggles Against: Heavy tank destroyer builds, artillery-focused doctrines
Success:
Pro Tip: The “Acceptable Losses” ability is game-changing for final pushes. Time it with your most aggressive armor assault to replace casualties on-the-fly, maintaining momentum when it matters most.
USA Doctrine Quick Reference
Not sure which doctrine fits your playstyle? Here’s a quick breakdown:
Defensive/Artillery Focused
- Infantry Company — Ultimate turtle with merge and heavy artillery
- Tank Destroyer Company — Reactive counter-armor with off-map support
Elite Infantry Focused
- Airborne Company — Early aggression with paratroopers and air strikes
- Ranger Company — Mid-game infantry dominance with assault armor
Armor Focused
- Armored Company — Heavy tank focus with Pershing and tank economics
- Mechanized Company — Mobile medium armor with capping vehicles
All-Rounders
- Ranger Company — Best balanced option with elite infantry and armor
- Mechanized Company — Versatile vehicle options for any situation
Watch Out:
Matchup Awareness: Tank Destroyer Company is a hard counter to armor-heavy doctrines but struggles against infantry swarms. Always consider enemy doctrine selection when choosing your strategy.